Click to See Complete Forum and Search --> : Cartesian coordinate...
gimpy16
04-19-2002, 01:28 AM
in flash the dimentions are (0,0)-(x,y) which poses a problem for a small minded fool like me, because obviously x and y are positive numbers which means the y value of the graph increases as it goes down... is there any way i can fix this so that i dont have to think about it :p
gimpy16
04-19-2002, 09:55 AM
how would i go about graphs then...
Chuckles8421
04-26-2002, 11:41 AM
What you do is calculate all of your math using the cartesian coordinate system, then when you actually assign the values do whatever your doing, just make the y value be:
_y = myMovieHeight-myCartesianY;
so that the Y value is changed appropriately.
bit-101
04-26-2002, 11:48 AM
or...
_root._yscale=-100;
gimpy16
04-27-2002, 10:45 PM
Thanks! Ill try that!
bit-101
04-28-2002, 03:36 PM
Originally posted by bit-101
or...
_root._yscale=-100;
sorry, that was a bit of a joke. it will technically work, but EVERYTHING will be reversed on the y-axis. text, graphics, jpgs, you name it.
gimpy16
04-29-2002, 01:43 AM
well, it didnt quite work :p check out the mx board... tell me how to do those sine wave things...
Chuckles8421 - thanks!
flashkit.com
Copyright Internet.com Inc., All Rights Reserved.