Click to See Complete Forum and Search --> : What do you need from the future KM v4.0 ?
necromanthus
11-11-2002, 04:39 PM
I need a "Movie-Library".
(please,post a single wish...the most important for you)
:mrpimp:
OwenAus
11-11-2002, 05:51 PM
Just one wish ...? :(
On the tools panel, it would be nice if the little arrows that extend the tool options were a bit bigger.
:)
Bob Hartzell
11-11-2002, 06:13 PM
Those buttons are on a timer. If you depress for a fraction of a second on the button face, the submenus will appear.
necromanthus
11-11-2002, 07:22 PM
Originally posted by Bob Hartzell
Those buttons are on a timer. If you depress for a fraction of a second on the button face, the submenus will appear.
Owen is right,BOB !
He's talking about those "microscopic" triangles from the right bottom corner of each button.
Just imagine how "easy" is to click them at 1280x1024 !
but Owen...
this is not a new feature !!!
bkrawage
11-11-2002, 08:07 PM
I would definitely appreciate a better ActionScript Editor. Maybe add a tree with the ActionScript function libary to the editor.
Next on the list is the ability to do more editing/changing of objects when in the over/down states of buttons.
Please add the ability to change the colors using HEX and RGB instead of just RGB. Some web/graphics editors use HEX and RGB.
AntiAliased Fonts, the fonts I used for some of my buttons just don't look the same from Koolmoves as they do from Flash 5/6. I use exactly the same font yet they show up differently in the final movie.
Add a tree view of the movie... Kinda like the movie explorer thats dockable to the screen edges.
----
PS
I know these are some tough calls since I am also a C++/Delphi developers I know what it takes to make additions to software.
Your product is most excellent, keep up the good work.
Faadiel
Bob Hartzell
11-11-2002, 09:15 PM
I would definitely appreciate a better ActionScript Editor. Maybe add a tree with the ActionScript function libary to the editor.
-> There is a tree of action script functions under help but you can't drag them or select them to the editor if that is what you are referring to.
Next on the list is the ability to do more editing/changing of objects when in the over/down states of buttons.
-> I don't understand this.
AntiAliased Fonts, the fonts I used for some of my buttons just don't look the same from Koolmoves as they do from Flash 5/6. I use exactly the same font yet they show up differently in the final movie.
-> I admit that our anti-aliasing is weak but this is difficult to improve.
Add a tree view of the movie... Kinda like the movie explorer thats dockable to the screen edges.
-> We have avoided a tiled interface because it tends to severely restrict the drawing area. I can make the movie overview screen which was implemented in version 3.50 so it can reside on the screen. Version 3.60 will allow most of the major view screens to be easily reduced to a title bar and back. I think we have adopted more of a Photoshop type approach to managing data views.
bkrawage
11-11-2002, 09:31 PM
Sorry Bob,
To clarify the AScript Tree. I would like to see a floating window that has all the action script functions/vars etc that one can use.
I am thinking it might be good to use a similar expandable tree like in Flash MX action script editor. I realize this may be asking for much but it would be nice.
Does the AntiAliased font issue have something to do with the Flash Export Libaries or is it the KM Graphics engine? You might want to take a look at some open Source graphics applications. The GIMP is probably on par with Photoshop level editors and the source code is available for download what with it being open source.
Anyway I am just taking a stab in the dark here simply because your product in my opinion is easier and better than Swish2. Looking forward to Version 3.6.
Faadiel
OwenAus
11-11-2002, 09:55 PM
but Owen...
this is not a new feature !!!
hehe. So I get another wish!?! :)
How about showing the x/y of a selected point on status bar?
And as KoolMoves gains market dominance (* evil laugh :devil: tomorrow the world! *) and new users, a revamp of the help system. A really comprehensive help with levels for beginners, intermediate, advance, and indexed.
This will save heaps of time and effort in the long term, and will, I am sure, increase upgrades from demo to licenced.
( PS: Bob, thanks for the info there. I didn't realise that holding the button down for a moment did the same thing as seeking out the tiny arrow. Hehe. A very small (pun intended) irritation disappears! )
johnie
11-11-2002, 09:57 PM
V 4.0 is a bit out... In either 4.0 or 5.0 I'd like to see SVG import/export. Shouldn't take precedent over more important things though.
bridelh
11-11-2002, 09:59 PM
I agree with NecroManthus,
From my point of view, a symbol library is the most important thing.
With the new MX ActionScript functionality that is soon to be released in KM, a library will allow us to take full advantage of the increased Object-Oriented nature of MX actionscript. At the moment there is no (easy/convienient) way of associating a custom Object with a symbol in the library (not to mention the duplication of Objects that we have to do now and increased file size because of it).
New things like "createTextField" will be a little limiting if you can't attach a scrollbar "component" from the library.
I would eventually like to see KM have its own set of "Components" that you can just drag and drop onto the stage or script dynamically with ActionScript - until we have a symbol library, this is not easily accomplished....
If you are into ActionScript, you will soon not know which way to turn because of all the new AS functionality - creating movieclips and textboxes on the fly, XML, local shared objects (which allow you to save info to the client PC - like cookies), loadVars Object, drawing API (draw dynamically with ActionScript),Movie clip buttons and the new MX event model which means no more onClipEvent within mc's....These are just a few of the things Bob has been working on.
With the increasing ActionScript functionality, I would also like to see some form of simple dubug functionality - list variables/Objects would be good.
Bob has put an awful lot of effort into KM, and he always bends over backwards to try and please everyone.
Way-to-go Bob...
Hilary
--
OwenAus
11-11-2002, 10:15 PM
Actually, those are some sound points, Hilary.
hehe. Maybe a line should be drawn, with KoolMoves as we know it on one side (the "lite" version) and the new KoolMoves (xTREMEly KoolMoves) :) on the other - with a Surgeon General warning on the package.
This next release really sounds awesome. *Salivates*
And yes, props to Bob.
necromanthus
11-11-2002, 10:55 PM
bkrawage - intresting (and usefull) requests
Owen - excellent idea (I'll be allways an XY(Z) fan) :p
Johnie - from now on you'll be the "SVG Man" :p
Hilary - you're my "brother" after all ...
BOB - let's see what can you do :p
johnie
11-11-2002, 11:09 PM
Originally posted by necromanthus
Johnie - from now on you'll be the "SVG Man" :p
[/B]
SVG has been on my WishList since V 1.5 or so. It is becoming more important. ToonBoom, Corel Draw, Illustrator, and Swift3D export as SVG and more tools that used to just export SWF are now Exporting SVG and SWF. Mobile platforms are also all suporting SVG.
If KoolMoves gets SVG added to it there would be a common file in which to share work between aplications.
Not to mention that Corel is dumping all its got left into SVG which will prompt Adobe to dump more resources into it as well.
Likewise MS is dumping considerable investements in XML. SVG is XML.
The new functions in Flash 6 allow you to render a subset of SVG - as it is XML.
Likewise SVG will soon be available for use in XUL.
- However Like I said GUI enhancements and improvements... and even the Library should take precedent over SVG export/Import.
I also think Bob has been doing a good job in getting new stuff into KM :cool:
necromanthus
11-11-2002, 11:16 PM
Johnie you're the SVG Man for sure !
(don't be sad,I'm agree with you) :p
I need to import 3DS files into KM ... ha ha ha
:mrpimp:
John U.
11-11-2002, 11:33 PM
Originally posted by Bob Hartzell
-a way to rotoscope from an avi or mpg file (frames synced with video)
-> This is hard.
-a way to create a number of frames in movie (instead of one at a time)
-> This is easy. I'll do it for the next version.
Cool.
John U.
henkvg
11-12-2002, 04:23 AM
SVG imp/exp would be a big improvement .
I would like to see dynamic moving of objects while scaling, rotating, etc in 4.0
Bob Hartzell
11-12-2002, 08:19 AM
These are all good ideas. There is a tension between improving the usability for beginners and advanced funtionality for expert users. Usability increases sales. It is not clear that advanced functionality does because the users drawn to advanced funtionality will most likely use Flash. In some cases advanced functionality is important for features which appeal to the masses like action script based text effects (our motion scripts). The next appealing feature -- 3D text effects -- built on advanced functionality is in the works and may possibly be ready for the next version.
Bob Hartzell
11-12-2002, 08:23 AM
You might want to take a look at some open Source graphics applications. The GIMP is probably on par with Photoshop level editors and the source code is available for download what with it being open source.
-> This antialiasing is bitmap based which is totally different than vector based antialiasing.
necromanthus
11-12-2002, 07:22 PM
Originally posted by Bob Hartzell
-> This antialiasing is bitmap based which is totally different than vector based antialiasing.
It's true !
But what about "rescale with interpolation" (cutting lines & columns from images it's easy,but UGLY).
Also I think you must improve the EPS/WMF import feature (I had a lot of problems here).
I'm not a "TEXT effects" fan,but for dynamic text a "selectable/not" feature would be great.
About ActionScript...later.
But,as I said,the NO.1 (for me) is a "Movie Library"
:mrpimp:
henkvg
11-13-2002, 08:01 AM
Originally posted by Bob Hartzell
In some cases advanced functionality is important for features which appeal to the masses like action script based text effects (our motion scripts). The next appealing feature -- 3D text effects -- built on advanced functionality is in the works and may possibly be ready for the next version.
There are so many text effect editors on the market already. A better choise could be if this advanced functionality would be implemented for objects (mc's) as well.
gorky2
11-13-2002, 05:27 PM
Originally posted by OwenAus
but Owen...
this is not a new feature !!!
And as KoolMoves gains market dominance (* evil laugh :devil: tomorrow the world! *) and new users, a revamp of the help system. A really comprehensive help with levels for beginners, intermediate, advance, and indexed.
This will save heaps of time and effort in the long term, and will, I am sure, increase upgrades from demo to licenced.
I aggree with Owen a revamp of the help system (not so much change in the help-system since vers. 1.95?!) would be a great time-saver and really helpful for the non-powerusers like me
Gorky
necromanthus
11-13-2002, 06:25 PM
Originally posted by henkvg
There are so many text effect editors on the market already. A better choise could be if this advanced functionality would be implemented for objects (mc's) as well.
very very true !
;)
As KM doesn't really provide an easy way of syncing frames with a music score, a couple of possibilities might be helpful even if in the most basic way.
The internal player displays the frame number/name as it is processes but does not, at least as far as I've been able to determine, handle the audio side. Perhaps modifying the internal player to play the audio as well as the video?
The external stand-alone player (browser) or the browser option itself displays the movie and plays any audio. Unfortunately, it does not display any frame information. I'm not sure if displaying the frame number during external/browser playback is possible but perhaps overlaying the frame number on each displayed frame as it plays is?
bridelh
11-13-2002, 07:11 PM
I'm going to sneek another couple in....
The option to embed fonts in dynamic text boxes...
A trace function for simple debug of Actionscript
Hilary
--
John U.
11-13-2002, 07:49 PM
more wishes... :eek:
When you edit points, it would be cool if the cursor could sense when it is over a point and you could click-drag that point instead of having to click-select, then drag.
Also, it seems like when drawing free-form shapes, the number of points laid down is 'timer' based, that is, if you draw a line slow you get a lot more points than if you drew the same line fast. If this is correct, then what might be helpful is a way to control the 'timer', or frequency of points plotted.
>Also I think you must improve the EPS/WMF import feature
agreed. less nodes.
John U.
necromanthus
11-13-2002, 07:58 PM
Originally posted by bridelh
A trace function for simple debug of Actionscript
Hilary
I think that Hilary has some telepathic abilities :p
OwenAus
11-13-2002, 11:17 PM
Here's a small book. And it only covers some parts of 3 of the 108 things I have on my wish list.
Movie Resize.
An option to turn off the ability to grab a movie border and resize the movie that way. I can see how this can be useful, but I tend to resize movies when I am trying to grab a cluster of shapes. BTW, when that happens, the movie dimensions often show wierd sizes, eg, 7,891 pixels!
Plug ins
A way that people can create their own library items and drop them into the special library folders (in, say, a sub-folder) where they then magically work. At a more advanced level, a way for third-party software to communicate with koolmoves (eg, create 16 frames and slap in these shapes, clips and AS as advised here). This would give quite powerful plug and (create then) play abilities.
Help
Additional help.
Perhaps a glossary or definition of terms. Language is a fantastic way to explain concepts, however the words must make sense. I can remember struggling to find ways to ask questions because I could not find a word or phrase to describe what was desired - or one that would make sense to both myself (newbieTalk) and the gurus (techTalk).
Perhaps some diagrams to explain how things fit together, eg a hierarchy with relationships between objects like the main move, the frames therein, the movieclips and etc.
Maybe some Flash Player hints. Like what is resolved and when. For example, is the action script in a frame handled before or after the frame's graphics are displayed, and if tweens are handled before or after that. Even simple things like the fact a pure movie does not tween between the last and first frame when looping.
The next 105, plus details on the first three, are due to be published by Random Press. :)
mmreed
11-14-2002, 01:37 AM
I think the antialiasing with fonts is a biggie... you just dont get the crisp look of a small font with KM as you do in Flash...
The ability to take shapes and cobine them as one... not a group - as one actual shape...or to add to a shape at point intersects...for example... draw a box... then take a line from the top corner out then back to the other corner to form a triangle on top of the box and have this be one shape. did I explain that ok?
a movie library like there is in Flash!!!
AND MOTION SCRIPTS THAT DO NOT RUN ON THIER OWN TIMEFRAME! or the ability to turn that off.
Bob Hartzell
11-14-2002, 07:55 AM
I think the antialiasing with fonts is a biggie... you just dont get the crisp look of a small font with KM as you do in Flash...
-> Are referring to the look in the flash player or in the authoring tool?
AND MOTION SCRIPTS THAT DO NOT RUN ON THIER OWN TIMEFRAME! or the ability to turn that off.
-> Not possible I would think.
mmreed
11-14-2002, 09:27 AM
Originally posted by Bob Hartzell
I think the antialiasing with fonts is a biggie... you just dont get the crisp look of a small font with KM as you do in Flash...
-> Are referring to the look in the flash player or in the authoring tool?
______> how they look in the player.... if I create the same swf in Flash they appear much more crisp. small fonts seem to blur in KM.
AND MOTION SCRIPTS THAT DO NOT RUN ON THIER OWN TIMEFRAME! or the ability to turn that off.
-> Not possible I would think.
____________> what about the ability to have a gui toggle where it makes the parent movie stop and wait until the motion script is completed before it continues to play?
necromanthus
11-14-2002, 10:31 AM
GOOD news: MARK is alive !
Mark,join us (again) and continue to improve the KM Artwork-Library.
mmreed
11-14-2002, 10:35 AM
Originally posted by necromanthus
GOOD news: MARK is alive !
Mark,join us (again) and continue to improve the KM Artwork-Library.
Alive... well maybe slightly coherent.... if not comatose...
Ive been focusing on my primary passion - networking... been working on security certifications and preparing for an intrustion detection exam....
but I try to pop in often...<grin>
weden
11-14-2002, 04:52 PM
I'm still very new to this program, but since you asked...
I would really like a built-in tool to create customized projectors. I've checked out numerous companies such as ***********, FlashStudio, Flash'N'Pack, SwiffCanvas, and others. The support is crummy for most and they don't all work with KM due to the way the FS Commands work in KM. It's very difficult to build customized projectors for distribution on CD Rom...at least that's been my experience.
necromanthus
11-14-2002, 06:22 PM
Originally posted by weden
I would really like a built-in tool to create customized projectors.
Great idea.
I'm sure that BOB is able to implement this feature.
;)
The Action Scripter
11-14-2002, 07:03 PM
The only thing I would LOVE KM to have is the ability to "Correctly" import a SWF, by adding all "0" tweened frames for as long as the SWF lasts, like in Flash MX.
The reason why I want this is because I don't want to use the loadmovie(); command, because it is hard to get it perfectly in time.
And 2, I want it so I can upload it to a site without using the loadmovie(); command.
Thats the only thing I could want, and man do I want it. :p
necromanthus
11-14-2002, 07:47 PM
Originally posted by The Action Scripter
The only thing I would LOVE KM to have is the ability to "Correctly" import a SWF, by adding all "0" tweened frames for as long as the SWF lasts, like in Flash MX.
"Import SWF as object" & "loadMovie()" are VERY different from "import (SWF,AVI or GIF)" from Flash MX.
For this purpose,Macromedia use a "SWF frames decoder" (something like SWF Scanner) in order to extract all frames from the movie.
However,their algorithm is VERY buggy: can't extract the child-movies frames and sounds.
Are you goin' to steal some shapes from other's movies ? ;)
The Action Scripter
11-14-2002, 08:27 PM
Heh no, Necro, just wanna succesfully add my Swift3D scenes.
johnie
11-14-2002, 09:18 PM
Originally posted by weden
I'm still very new to this program, but since you asked...
I would really like a built-in tool to create customized projectors. I've checked out numerous companies such as ***********, FlashStudio, Flash'N'Pack, SwiffCanvas, and others. The support is crummy for most and they don't all work with KM due to the way the FS Commands work in KM. It's very difficult to build customized projectors for distribution on CD Rom...at least that's been my experience.
They all work with KM. Well after the most current beta does. 3.5 works with SwiftCanvas- Actually V 1.5 did, and Jugglor and well pretty much all of them.
What has happened is this;
KM Implemented FSCommands- It was one of the first 3'rd party tools to do so. The FS Command interface was based on Older Versions of Flash.
When we got AS Bob didn't add FSCommand as an AS but rather left the old implementation. With actionscript the format is thus FSCommand("Command","Argument")
Likewise he never added support for things like %20 or char(20) but rather you have to type the char. In the case of tabs you have to depress the shift key and the Tab key.
FSCommand inside of SWFs has not changed. What has changed is how the MX projector handles FSCommands. It will only allow you to use FSCommand Exec on programs inside a folder marked FSCommands in the same directory as your projector. Likewise they droped support for chr(X) in FSCommands.
SWFStudio and FlashStudio have pretty good support and FlashNPack support is pretty good. SwiffCanvas support is almost non-existant. To be honest the fastest way to get support on these tools is to run up to the Standalone board here at Flashkit.
Bob Hartzell
11-15-2002, 08:07 AM
When we got AS Bob didn't add FSCommand as an AS but rather left the old implementation.
-> Do I need to do this?
----------------------
The only thing I would LOVE KM to have is the ability to "Correctly" import a SWF, by adding all "0" tweened frames for as long as the SWF lasts, like in Flash MX.
-> I think what you are asking is that KM import all the shapes from a swf. It is a difficult task. I started to develop that ability but never finished.
weden
11-15-2002, 01:32 PM
Thanks Johnie (I think!)and everybody else also. A little overwhelming for me as a newbie to all of this flash programming. I feel like I could catch on rather quickly if there were some good tutorials on SWFStudio,FlashStudio, and FlashNPack for KoolMoves. I'm just not getting the correct commands and arguments to be able to launch files from these projectors. I will keep on truckin' and trying to learn all of this!
Thanks so much for all of your help.
henkvg
11-15-2002, 03:40 PM
Originally posted by OwenAus
[b]
And as KoolMoves gains market dominance (* evil laugh :devil: tomorrow the world! *) and new users, a revamp of the help system. A really comprehensive help with levels for beginners, intermediate, advance, and indexed.
This will save heaps of time and effort in the long term, and will, I am sure, increase upgrades from demo to licenced
I just read a Koolmoves test on a German site. Koolmoves got a very high rating . The only important issue of critisism was the poor manual.
Anyone interested and understands German: http://www.freenet.de/freenet/computer/internet/html_editoren/kool/01.html
Bob Hartzell
11-15-2002, 04:19 PM
That version of KoolMoves is a year old.
henkvg
11-15-2002, 04:52 PM
Originally posted by Bob Hartzell
That version of KoolMoves is a year old.
Anyway, the development of the help function stays far behind the great improvements of the program, so the critisism is still actual.
Non english speaking people like me are, specially small language areas (like the Netherlands) dependant of books which are written in English and are written for Macromedia Flash. For instance the actionscript might be almost the same, the implementation is much different. So if the helpfunction or an additive manual that is kept up to date with every program progress, it would be helpfull in keeping up with the development.
Bob Hartzell
11-15-2002, 07:15 PM
Most shareware programs in this cost range have an order of magnitude less help than we do. We could use a couple of current tutorials on how to use the tool. Trying to document action scripting would not make sense.
johnie
11-15-2002, 09:29 PM
Originally posted by Bob Hartzell
When we got AS Bob didn't add FSCommand as an AS but rather left the old implementation.
-> Do I need to do this?
----------------------
Not paticularly. The existing interface is suficient.
OwenAus
11-16-2002, 06:15 AM
Bob, KoolMoves is one of the best products going.
I believe it brings flash creation into the price and ability range of a much greater audience. Props for that, truely.
However I do think that there is a blurred bit, after the initial "my first five frame" movie stage, and that stronger help documentation or tutorials would assist people to bridge that gap. I also think that this would lead to more licenced versions in the medium to long term.
Anyhow, criticism, even constructive criticism, is negative stuff, so I'll hop off this bandwagon now. KM rocks!
Now (at the risk of exceeding my wish list allocation) here is my next wish (#57):
That the KM clipboard retains content between fun-file loads and also between moveclips (one to the other) and the main movie. I know I can copy, paste to file, etc, but I am lazy ... :)
henkvg
11-16-2002, 06:53 AM
Originally posted by OwenAus
Bob, KoolMoves is one of the best products going.
I believe it brings flash creation into the price and ability range of a much greater audience. Props for that, truely.
However I do think that there is a blurred bit, after the initial "my first five frame" movie stage, and that stronger help documentation or tutorials would assist people to bridge that gap. I also think that this would lead to more licenced versions in the medium to long term.
Anyhow, criticism, even constructive criticism, is negative stuff, so I'll hop off this bandwagon now. KM rocks!
Bob
That's what I actually meant to say.
Bob Hartzell
11-16-2002, 08:30 AM
However I do think that there is a blurred bit, after the initial "my first five frame" movie stage, and that stronger help documentation or tutorials would assist people to bridge that gap. I also think that this would lead to more licenced versions in the medium to long term.
-> I appreciate it. It is difficult to get feedback that is not fix this problem or add this feature. I was thinking of posting a thread entitled what bothers you most about KM or what is the most frustrating feature.
That the KM clipboard retains content between fun-file loads and also between moveclips (one to the other) and the main movie. I know I can copy, paste to file, etc, but I am lazy ...
-> The clipboard does retain cut/copy shapes/frames between fun files for the same session. It is on my list for the next version to try to tackle the between movie clip clipboard problem.
Gamer Lexi
11-22-2002, 06:02 PM
It would be nice to be able to draw characters as one oject instead of everything being seperated and grouped together. I used over 25 objects to create my character in the movie I posted a while back (in the topic "Cartoon"). I don't want her whole body to be as one object (how will I animate her move?), but I want to draw most of her body and moving parts as one object for each moving part.
Also, I know I'm supposed to put only one wish, but I would like for KM to be compatible with a graphics tablet. I plan to get one in the future.
Bob Hartzell
11-22-2002, 07:54 PM
It would be nice to be able to draw characters as one oject instead of everything being seperated and grouped together. I used over 25 objects to create my character in the movie I posted a while back (in the topic "Cartoon"). I don't want her whole body to be as one object (how will I animate her move?), but I want to draw most of her body and moving parts as one object for each moving part.
-> How are you going to use separate colors in the body unless there is a shape per color? You animate all the pieces using bones.
Also, I know I'm supposed to put only one wish, but I would like for KM to be compatible with a graphics tablet. I plan to get one in the future.
-> It is. Search past threads for recommended products.
Gamer Lexi
11-22-2002, 09:51 PM
Sweet! I plan on getting a graphics tablet. Does anyone know of any deals? Also, I now understand the whole object deal. Thanks, Bob. But isn't drawing done differently in Flash?
webula
11-28-2002, 05:08 PM
Transparency option :D and script for dummies :confused:
necromanthus
11-28-2002, 06:41 PM
Originally posted by webula
Transparency option :D and script for dummies :confused:
Transparency for what ?
ActionScript can be used by dummies,normal peoples & ... alien minds.
:p
johnie
11-28-2002, 11:22 PM
You already have a transparany option.
If you are talking about transparent on the web page;
For IE:
http://www.macromedia.com/support/flash/ts/documents/wmode.htm
The new Beta Version of the Flash Player only info;
* Windowless mode allows you to take advantage of the transparent movie, absolute positioning, and layering capabilities available in the browser. Windowless mode is controlled with the wmode parameter in the object tag. The Flash Player supports three windowless mode options in certain browsers:
o Window: Use the Window property to play a Flash Player movie in its own rectangular window on a web page. This is the default property for WMode and the works the way the classic Flash Player works. This normally provides the fastest animation performance.
o Opaque: By using the Opaque property you can use JavaScript to move or resize movies that don't need a transparent background. Opaque mode makes the movie hide everything behind it on the page. Additionally, opaque mode moves elements behind Flash movies (for example, with dynamic HTML) to prevent them from showing through.
o Transparent: Transparent mode allows the background of the HTML page, or the DHTML layer underneath the Flash movie or layer, to show through all the transparent portions of the movie. This allows you to overlap the movie with other elements of the HTML page. Animation performance might be slower when you use this property.
* The windowless mode feature can be invoked or affected by a Flash or HTML developer in the following ways:
- setting the wmode parameter in the object or embed tag
- setting the HTML Window Mode option in the Publish Settings HTML tab in the Flash Authoring tool
- setting the z-index or the style settings to layer a DIV on top of the plug-in using Cascading Style Sheets
* The following browsers are supported:
o Windows Netscape 7.0
o Windows AOL
o Windows Mozilla 1.0
o Windows CompuServe
o Mac OS X IE 5.1
o Mac OS X IE 5.2
o Mac OS X Netscape 7.0
o Mac OS X AOL
o Mac OS X Mozilla 1.0
o Mac OS X CompuServe
o Note: Mac Classic is not supported for this feature.
* Please see these existing documents for more information. Note that this information applies to the currently released version of the Flash Player, and will be updated when this Public Beta version is released to the general public:
Using Windowless Controls and the New Flash Player
http://www.macromedia.com/support/flash/how/shock/wless2/
calow21202
12-01-2002, 09:12 PM
I would like to be able to apply curves to text boxes.
necromanthus
12-02-2002, 12:48 AM
Originally posted by calow21202
I would like to be able to apply curves to text boxes.
You can do it allready:
1) select "No Border" for the dynamic-text box.
2) draw the desired curves
3) type the text
calow21202
12-02-2002, 10:39 AM
...And I thought I'd tried everything?....
THX for the info
calow21202
12-02-2002, 12:17 PM
This is not for the 'look' of the box, but to curve the contents of the box.
necromanthus
12-02-2002, 04:35 PM
Originally posted by calow21202
This is not for the 'look' of the box, but to curve the contents of the box.
Curved content ? ... aha.
Check in this forum for a thread called "Curved Text" and download my attachement (a ZIP file).
The problem is that for dynamic-text it doesn't working because you can't split it !
:mrpimp:
calow21202
12-03-2002, 11:03 AM
Yes, thank you, I have your zip file for curving text - it's great, but what would be more versatile and helpful in designing the look of text and then being able to place it and transform it... would be a simple curve application for text boxes. It doesn't need to be for dynamic text. I could go to a word processor and use text graphics to put a template of whatever shape I want on my text, but it doesn't export or import well. Having to apply motion scripts for every piece of text becomes cumbersome. I understand this may be a big pain - code-wise, I'm just throwing it out there. It would be cool if the curve application would work on a simple text box.
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