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Twisted Mind
05-04-2003, 05:36 PM
I've made this movie that syncs with a 9 sec. audio file by using the getTimer() function. I just wonder if it works on your machines. It's nothing fancy, only a counter...

Joel

EDIT: Umm, somebody who wants a URL?

http://www.angelfire.com/ex/elzorotto/syncingold.html

Joel

carnwath
05-04-2003, 06:20 PM
nice, no problems with W2K & 400mhz cpu

can you post the source code please.

blanius
05-04-2003, 11:30 PM
Originally posted by Twisted Mind
I've made this movie that syncs with a 9 sec. audio file by using the getTimer() function. I just wonder if it works on your machines. It's nothing fancy, only a counter...

Joel

EDIT: Umm, somebody who wants a URL?

http://www.angelfire.com/ex/elzorotto/syncingold.html

Joel

With .duration and .postion for sounds in script should be easy to sync now.

JSDvs9172
05-04-2003, 11:37 PM
This is a pretty good sound sync. If only we could do this for other things such as thad darn pesky "loading loop" thing that everyone's having so much #### with. I even tried something myself on that one - both frames loaded and bytes loaded - with only ####### frustration to reap afterward! :(

Twisted Mind
05-05-2003, 01:46 PM
Originally posted by blanius
With .duration and .postion for sounds in script should be easy to sync now.

I've tried to set a value to .position, but I didn't get it to work... Anyone who knows? And 3DFA shows very strange values of .position, not at all as in browser...

blanius
05-06-2003, 11:00 PM
Don't have time to experiment just now but I recall testing that feature and it worked as expected. You can't change position but you can READ the position and one nice thing is you can check when position=duration your sound is finished playing.