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docree
10-31-2004, 02:31 PM
This post is in regards to another thread...
Game Pad (http://*******.com/6ouqk)

Walk About 360 is my atempt to mimic the older Mario Kart engine in flash using Kool Moves...

So far I have the basic flat ground and movement.
The easy part was scripting the scale.
The movement did not react well until now [I don't remember how I got it to work but it works].
I think it was a slip on numbers, 3060 instead of 360.

Anyway, have a look for yourself...
Needs at least flash 6.
[I have Flash 7, P3, Win98, 128 memory]
Doc'Ree

:xbones: I have included a simple small Halloween card.
Suitable for sending to a mother in law. ;)

docree
10-31-2004, 02:33 PM
Again, the file did not post...

FLASHPULSE
11-01-2004, 01:12 AM
Nice engine docree, runs pretty smooth. What do you plan to add next?

Love the card, very funny. :D

docree
11-02-2004, 03:19 PM
I want to get a jump start on adding functionality...
So, I'm currently working on a maze/street to go with it.
[I'm trying to get the movement to stop on hit test. It's not working as planned.]

Simple stuff...
Game Pad [FlashPulse Style]
Maze...
Sky, and scrolling scape.
Player object [car, walking character etc.].
Apponent [Enemy character]
Split screen.

More complex stuff...
Seeing apponent movement on player screen.
Landscape Items [trees, mailboxes, people etc.]
City scape on side perspectives. [Give that street racer look.]

I may need to release the basic engine to let others come up with ideas.

Well, back to work, the boss is getting antsy.
_________________________
DocRee

docree
11-03-2004, 03:24 PM
If I was targeting a movieclip that shares the same parent...
Instead of _root.target.target.target.target._y=j,
I could use _parent.target._y=j
Right????
Doc'Ree