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ConnELITE
09-04-2005, 01:55 PM
I was just wondering if there would be a way i could make a Sphere in 3dfa. Like insteaded of a cylinder (which it makes if you make a circle and click convert to 3d). Thanks

cyber reaper
09-04-2005, 04:03 PM
Well... im not sure if thats what you asked for but ... 3DFA is probebly the only tool i know which can creat 3D objects ...ehm.. try out learning the 3D object element creator....

ConnELITE
09-04-2005, 06:15 PM
yeh ive been messing around with that, but i cant figure out how to make a spehere instead of just a cylinder. Does anyone kno how to make round 3d objects?

JSDvs9172
09-04-2005, 09:58 PM
I've got just the thing - a .3ds created with Wings 3D and a .movie file with the sphere already imported. Personally, I prefer Wings 3D to 3DFA's built-in tools, so I hope something better comes in the next, forthcoming-although-seemingly-acting-more-like-vaporware version.

ConnELITE
09-04-2005, 10:09 PM
oh well, thank sfo rtelling me the name of a good program than.

JSDvs9172
09-04-2005, 10:18 PM
oh well, thank sfo rtelling me the name of a good program than.

Glad to be of help. BTW, Wings 3D is free of charge and is a very excellent tool for 3D work. Also, if you haven't noticed I attached the sample I made above for your convenience to save you some work.

vict0r
09-05-2005, 01:12 AM
How can we make a 3D model then animate it to roate? Thanks, I've been testing this one for weeks and I still can't do it right! My 3DFA software is not registered though... Help

ForumNewbie
09-09-2005, 07:02 PM
Hiya.

Try this:

http://www.morgan-multinational.com/spinning_ring.html

And this:

http://www.flashkit.com/board/showthread.php?t=584221

And if you're very patient, this:

http://www.flashkit.com/board/showthread.php?t=583980

And yep, I use Wings too to draw the model in the first place. Much easier.

Cheers,

Morgan.

zoranvedek
09-22-2005, 07:52 AM
Try using anim8or to create your models then export as 3ds, and import into 3dfa. Anim8or is free and incredibly well suited for anything from modeling to animation.