Click to See Complete Forum and Search --> : how angular volocity
truff
10-26-2005, 11:49 AM
how do i make :mrt: a button change the angular volocity :mrt: of an element ive tried "set element ("spoon") angular_velocity to 100" and "set element ("spoon") angular_velocity = 100"
blanius
10-26-2005, 09:33 PM
element ("spoon").angular_velocity=100
Better yet in the start script get a handle on any element you plan to access in script like this
spoon=element("spoon");
then you can just use
spoon.angular_velocity=100 etc
truff
10-27-2005, 04:36 PM
it didnt spin
blanius
10-27-2005, 05:22 PM
Of course not that wouldn't spin it. Angluar Velocity as I recall is velocity that is relative to rotation only but does not rotate in itself.
truff
10-27-2005, 06:21 PM
eh?
truff
10-27-2005, 06:22 PM
how do i make it spin
truff
10-27-2005, 06:39 PM
no never mind i didnt set the spoons volocity and exeleration on. thanks
ConnELITE
10-27-2005, 09:29 PM
nice spelling of Acceleration , lol (but really i like it)
ForumNewbie
10-31-2005, 03:29 PM
For the record:
Angular Velocity should be the rate at which the rotation angle is changing. ie. The angle is changing at 100 degrees per second.
Therefore, increasing an angular velocity will cause the object to spin faster, and decreasing the angle should make it spin slower. In 3DFA, if I remember correctly, an Angular Velocity of 360 should equate to a rotational speed of 1 revolution per second.
M.
flashkit.com
Copyright WebMediaBrands Inc., All Rights Reserved.