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Click to See Complete Forum and Search --> : Updating images/dependencies with Koolmoves


Josamoto
03-31-2006, 02:54 PM
Hi all!

I want to know what I need to do to update an image in Koolmoves that is used inside a shape after editing the image in say Photoshop.

I noticed that when I set the image, edit in in PS, and return to Koolmoves, the image hasn't updated. Then I access the properties, set the image property again by selecting the image again, and....well nothing, no change at all.

I have to either fiddle with Koolmoves, or I have to save the image as a new filename and then set the image property again for the shape.

Is there an easier way to update the dependencies in Koolmoves?

Chris_Seahorn
03-31-2006, 03:54 PM
I see the problem you mean. I normally choose a different image...come back in....then go back and choose the edited original but that is a hassle.

Josamoto
03-31-2006, 04:18 PM
Mmmm. Thanks Chris.

I suppose it's because flash integrates its media into the project file, but I'm speaking under correction. Anycase, I'll have a scout about for an update button in Koolmoves!!!

There has to be a way! Thanks for the reply!

Josamoto
03-31-2006, 04:22 PM
Had a quick look through the Koolmoves menus and searched the documentation, but there is certainly no sign of updating the dependencies.

Crap.

blanius
03-31-2006, 04:29 PM
you have to delete the bitmap from the object, exit KM and restart KM. Apparently it caches the images.

Josamoto
03-31-2006, 04:44 PM
Okay...next stop...feature requests.

That's all I suppose that can be done about it. :)

Bob Hartzell
03-31-2006, 06:06 PM
Add Photoshop to the list of Image Editors in File > Preferences > Image Editors. Use the edit image button associated the image fill screen. This approach will update image without closing koolmoves.

Josamoto
04-01-2006, 04:40 AM
Hi Bob!

Thanks, I'll definitely give that a try!!!