Patrick William
04-07-2006, 10:01 AM
Hey, everyone! Total newb to Flash and KoolMoves looks like it's the product for me. D/L'd the Demo version & have been playing with it for a few days (and read an awful lot here-thanks for the tips, everyone). Now I have a couple of questions, but first an explanation of the project:
Basic background scene. A line of penguins marches into the frame, stops, and then turns forward. They dance the Hokey-Pokey for 4 verses, salute and the scene dissolves into a logo that waves like a flag. Roll credits.
My penguins are built from a series of ovals and basically look like oddly shaped bowling pins. Any way to get KM to recognize the body as a single shape so I can just grab it and move the whole thing? Currently I have to move each individual oval from place to place. Major drag. I have a tremor in my hands, so I can't use the pencil tool to draw the basic shape with any accuracy and I'd like to play with the bones feature, putting a skeleton into the penguins to better control their movement. But even without bones, I'd really like to just grab the body as a single unit and move it across the frame, tilt it, rotate it, etc.
Is there any way to lock the rotate node in a shape so that when I come back to that shape in another frame the node is right where I left it the last time I used it? This would be really handy when animating a character.
Thanks for all help-
Patrick
King of the Newbies
Basic background scene. A line of penguins marches into the frame, stops, and then turns forward. They dance the Hokey-Pokey for 4 verses, salute and the scene dissolves into a logo that waves like a flag. Roll credits.
My penguins are built from a series of ovals and basically look like oddly shaped bowling pins. Any way to get KM to recognize the body as a single shape so I can just grab it and move the whole thing? Currently I have to move each individual oval from place to place. Major drag. I have a tremor in my hands, so I can't use the pencil tool to draw the basic shape with any accuracy and I'd like to play with the bones feature, putting a skeleton into the penguins to better control their movement. But even without bones, I'd really like to just grab the body as a single unit and move it across the frame, tilt it, rotate it, etc.
Is there any way to lock the rotate node in a shape so that when I come back to that shape in another frame the node is right where I left it the last time I used it? This would be really handy when animating a character.
Thanks for all help-
Patrick
King of the Newbies