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joa__
08-09-2006, 05:14 AM
The MOD (http://en.wikipedia.org/wiki/MOD_%28file_format%29) format is now about 16 years old. Originally created for the Amiga (http://en.wikipedia.org/wiki/Amiga) it was the first popular digital music format.
Time to check (http://blog.andre-michelle.com/2006/as3-audiocyclebuffer/) out (http://blog.andre-michelle.com/2006/how-cool-is-audioprogramming/) what (http://blog.andre-michelle.com/2006/supermario-modplayer/) is (http://blog.andre-michelle.com/2006/dynamic-sound-how-to/) possible (http://blog.andre-michelle.com/2006/scratch-my-back/) with AS3. Time to introduce the {8bitboy} (http://8bitboy.popforge.de/)
We are very excited about this early preview. About 10 effects are still missing but most files work properly.
Main player-code, audio engine and effects by André Michelle (http://blog.andre-michelle.com/).
Modparser and some effects by myself.
NoSkills
08-09-2006, 02:54 PM
geil :>
Kianis
08-09-2006, 03:58 PM
I've been listening to that supermario tune for days now, over and over and over again. <3
FlashGuru
08-09-2006, 08:02 PM
Heres an article that explains how generating sounds on the fly with actionscript is achieved:
http://www.flashcodersbrighton.org/wordpress/?p=9
It all revolves around my favourite new feature: Loader.loadBytes.
cancerinform
08-09-2006, 09:44 PM
Just a reminder, please add links of tutorials and special file sources to the resource thread (1st thread) in this forum.
Thanks :)
gerbick
08-10-2006, 02:37 AM
Geilomat!
jAQUAN
08-16-2006, 06:58 PM
Is this a taste thing? It's neat but, a midi-emulator? really? Why is this so awesome aside from the clever execution?
Now if this could lead to real-time equalizer effects, I'll jump out of my skin.
McUsher
08-17-2006, 10:34 AM
http://lab.andre-michelle.com/
F9: audio section
Not an equalizer but realtime synthesizer/scratching is even better :)
dudeqwerty
08-17-2006, 10:52 AM
Now if this could lead to real-time equalizer effects, I'll jump out of my skin.
been done ages ago, the audio synthisis is harder, and cooler dont you think?
jAQUAN
08-17-2006, 04:37 PM
been done ages ago
That's impossible, flash has never had the ability to decode amplitude in real-time let alone a spectrum.
the audio synthisis is harder, and cooler dont you think?
meh, where's the purpose? So a handful of retro-coders can add a midi emulator to their games? I flash for a paycheck, not to make other flashers go 'wow'.
dudeqwerty
08-17-2006, 06:19 PM
dont make statments about something you obviously dont know about, look into Sound.computeSpectrum();
google for it if you dont believe me
jAQUAN
08-17-2006, 08:58 PM
I meant that no flash authoring tool by macromedia/adobe can compile to a player that supports it. FLEX is not Flash and visa versa imo.
That's new as of FP 8.5 which is basically a FLEX player. Fairly new so 'ages ago' is inaccurate. Plus it's a snapshot, not real time. (it still kicks ass but there's always a bit of inaccuracy when using an array value instead of that frames sound wave). I've yet to see a demo of it working in FP9 which tells me it's not trust worthy. How pissed would you be if you built it into a very popular site only to have the next upgrade of the player break it?
Again, just because you can pull it off, doesnt mean it's ready for prime time.
jAQUAN
08-17-2006, 09:23 PM
Just so you guys know I'm not a hater, the stuff you guys are doing with sound is amazing!
That synth, now that I understand what it took to do it... omfg!
chriserrorplain
08-18-2006, 08:10 AM
the reason it is exciting (to me anyways) si it finally gives us a realsitic way of having in-game or movie soundtracks which aren't wav loops and hence either annoyingly short or incredibly memory / filesize hungry.
The ability to use mod files is a god send for flash games coders at least,
chrisError
joa__
08-18-2006, 11:06 AM
I think that you have to understand the technical aspect and possibilities of this innovation. The mod-format is so tiny and small. But you can create different music with a lot of very nice programs (see modplug.com (http://www.modplug.com)).
Now the 8bitboy shows you an example of realtime audio. This could also be buffered for games and without(!) slowing down your performance. But realtime audio is possible. I remember that I always wanted to be able to pitch sounds to simulate an engine dynamically with the speed for example. And it is possible right now. Just think about all that stuff. It was not possible before and it still is some tricky workaround. But the "how to - dynamic audio" paper gives you a deeper insight.
jAQUAN
08-18-2006, 03:04 PM
No doubt that is very exciting joa. I like the idea of being able to have a sound change with the users mouse speed or whatever. Time to start digging into flex. I need to finally give computeSpectrum a shot and see if it can replace flashamp for me. :)
(ot)
Do you see flex replacing flash as an authoring tool?
AndreMichelle
07-19-2007, 03:12 PM
- Push -
8Bitboy is redux.
http://8bitboy.popforge.de
Furthermore we opened the sources:
http://popforge.googlecode.com
We added tons of new features:
New ModEffects
Stereo Enhancer
Bass Boost
Compute Track Duration
Mute Channels
Better Track Transition
If you want to contribute, please get familiar with the sources and ping us.
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