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swrzzzz
12-11-2006, 07:24 PM
Hi

I am playing with the free Flex 2 SDK and it contains a flash player with a debugger.

Has anyone any thoughts on whether this could also be used to debug a KM swf?

The first hurdle is that the swf needs to be saved with debugging turned on

It would be cool though.....

Steve

Chris_Seahorn
12-12-2006, 02:33 AM
What's up Steve. Hate to see this sit so....

I'm going to guess no. Koolmoves never supported AS2 types which were even less strict than AS3 runtime types are (preserved) so I'm sure the Flex debugger not only expects AS3 it will see all untyped code as a runtime error and is rigid on this for very important reasons.

AS1:

var foo = "Hello World";

AS2/AS3:

var foo:String = "Hello World";

swrzzzz
12-12-2006, 05:50 AM
It was worth a throw....

Ta

Steve