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evolbeagle
01-16-2001, 05:10 PM
KoolMoves 1.75a is crashing when I try to do the following:

1. I make a rectangle with a gradient-fill, the gradient-fill rotated to vertical. (I'm considering the default orientation as horizontal here.) This rectangle is to serve as a background for a header swf and is just large enough to cover a 700(w) by 125(h) movie.

2. I capture the movie frame, with nothing but this gradient-filled rectangle in it, and save it as a bitmap.

3. I open my header movie (also 700 x 125) and import the bitmap to use as a background. (I do it this way because I'm hoping an imported bitmap background will match the html page's gif background more closely than when I use the vector-generated rectangle directly, if you see what I mean.)

4. I either try to view the movie in the stand-alone player, the web browser, or I try to export it for the web. In all 3 cases I get an illegal operation message and the program shuts down.

This crash only occurs if I try to use the KM-generated bitmap as an imported image for the background. If I use the vector-drawn version directly, there is no problem. Also, I have no other problem viewing or exporting any other movies as far as I can tell.

Also, at this point the header movie only contains a little static text and a couple of static shapes. There is no motion or animation of any kind yet.

Is this a bug or am I doing something wrong?

Thanks,

Matt

evolbeagle
01-16-2001, 05:14 PM
Okay, in playing with it a little more, I found out that opening the KM-generated bitmap in Paint Shop Pro and resaving it as a bitmap made the problem go away. So maybe using a KM-generated bitmap as an imported image directly is just a no-no?

Bob Hartzell
01-16-2001, 08:27 PM
Several months ago someone was experiencing problems with screen captures. His captures would not open in most image editing software. I changed the capture code and no one has said anything since. It is my limited experience that screen capture code is a bit tricky because it can be sensitive to the computer's video card. I have gone through 3 versions of code so far. I will look at it again, but it sounds like you have a temporary work around that is not too painful.

Please send me the bad bitmap. Maybe I can learn something. The important clue is that it is crashing in the stand-alone player.

I appreciate the clear explanation of the problem. You would be surprized how difficult it is sometimes to figure out what the person is saying.

evolbeagle
01-16-2001, 09:03 PM
Thanks for the reply. Yes, the work-around is easy -- now that I know what to do. I'll send the bitmap over later this evening.