<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Flash Kit Community Forums</title>
		<link>http://board.flashkit.com/board/</link>
		<description>This is a discussion forum for all issues related to macromedia flash and shockwave, fireworks, development</description>
		<language>en</language>
		<lastBuildDate>Mon, 20 May 2013 11:36:12 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://board.flashkit.com/board/images/misc/rss.png</url>
			<title>Flash Kit Community Forums</title>
			<link>http://board.flashkit.com/board/</link>
		</image>
		<item>
			<title>Flex and AS3 Z-Index</title>
			<link>http://board.flashkit.com/board/showthread.php?830531-Flex-and-AS3-Z-Index&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 03:29:32 GMT</pubDate>
			<description><![CDATA[Hi, I have a script that calls an as class that adds a child. and a spark datagrid embedded.


---Quote---
<s: DataGrid>..........</s: DataGrid>
<fx:Script>...[as.file]...</fx:Script>
---End Quote---
The problem is I want the DataGrid to be added after the added child so I want it on top.]]></description>
			<content:encoded><![CDATA[<div>Hi, I have a script that calls an as class that adds a child. and a spark datagrid embedded.<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			&lt;s: DataGrid&gt;..........&lt;/s: DataGrid&gt;<br />
&lt;fx:Script&gt;...[as.file]...&lt;/fx:Script&gt;
			
		<hr />
	</div>
</div> The problem is I want the DataGrid to be added after the added child so I want it on top.</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?102-Actionscript-3.0-(incl.-Flex-AIR)">Actionscript 3.0 (incl. Flex/AIR)</category>
			<dc:creator>cjm</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830531-Flex-and-AS3-Z-Index</guid>
		</item>
		<item>
			<title>Help Starting Project</title>
			<link>http://board.flashkit.com/board/showthread.php?830529-Help-Starting-Project&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 00:22:56 GMT</pubDate>
			<description>Hi Guys,

I am new to flash and application development in general, and was wondering how to go about creating an application like the following:

http://carolinacarportsinc.com/configurator/index

I want to build a tool exactly like this.  What tools would I need to get started?

Thanks!</description>
			<content:encoded><![CDATA[<div>Hi Guys,<br />
<br />
I am new to flash and application development in general, and was wondering how to go about creating an application like the following:<br />
<br />
<a rel="nofollow" href="http://carolinacarportsinc.com/configurator/index" target="_blank">http://carolinacarportsinc.com/configurator/index</a><br />
<br />
I want to build a tool exactly like this.  What tools would I need to get started?<br />
<br />
Thanks!</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?29-Newbies-amp-General-flash-questions"><![CDATA[Newbies & General flash questions]]></category>
			<dc:creator>ineedsumhelp</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830529-Help-Starting-Project</guid>
		</item>
		<item>
			<title>Sim city-like game: How to make it?</title>
			<link>http://board.flashkit.com/board/showthread.php?830527-Sim-city-like-game-How-to-make-it&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 17:51:40 GMT</pubDate>
			<description>Hello guys,

I would like to know if there is any library/framework that would help me to do a Sim city-like game (the old ones) in flash. Fake 3D, perspective camera, sprites walking around, resource management are the basics I need in my game. 

Thanks in advance.</description>
			<content:encoded><![CDATA[<div>Hello guys,<br />
<br />
I would like to know if there is any library/framework that would help me to do a Sim city-like game (the old ones) in flash. Fake 3D, perspective camera, sprites walking around, resource management are the basics I need in my game. <br />
<br />
Thanks in advance.</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?5-Games">Games</category>
			<dc:creator>menega</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830527-Sim-city-like-game-How-to-make-it</guid>
		</item>
		<item>
			<title>Trying to find a old retro flash game...</title>
			<link>http://board.flashkit.com/board/showthread.php?830525-Trying-to-find-a-old-retro-flash-game...&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 17:37:43 GMT</pubDate>
			<description><![CDATA[Hi there,

Does anyone remember a old flash bullet-hell-style-pixelart-game, that used only two colors and had some awesome camera shaking effects? The interface that the game was displayed resembled a gameboy... I am searching for that game for a long time, but I can't remember its name. Maybe somebody here can enlight me...]]></description>
			<content:encoded><![CDATA[<div>Hi there,<br />
<br />
Does anyone remember a old flash bullet-hell-style-pixelart-game, that used only two colors and had some awesome camera shaking effects? The interface that the game was displayed resembled a gameboy... I am searching for that game for a long time, but I can't remember its name. Maybe somebody here can enlight me...</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?5-Games">Games</category>
			<dc:creator>Storkolm</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830525-Trying-to-find-a-old-retro-flash-game...</guid>
		</item>
		<item>
			<title>A Bug In Maths, 81 divided by 2 error</title>
			<link>http://board.flashkit.com/board/showthread.php?830521-A-Bug-In-Maths-81-divided-by-2-error&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 01:32:25 GMT</pubDate>
			<description>If you divide 81 by 2 using the normal division method, you get 4.5 as the answer, when the answer should be 40.5

Discuss?</description>
			<content:encoded><![CDATA[<div>If you divide 81 by 2 using the normal division method, you get 4.5 as the answer, when the answer should be 40.5<br />
<br />
Discuss?</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?11-Coffee-Lounge">Coffee Lounge</category>
			<dc:creator>adit_ya_sharma</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830521-A-Bug-In-Maths-81-divided-by-2-error</guid>
		</item>
		<item>
			<title>FlashDevelop + Flash Pro mx error</title>
			<link>http://board.flashkit.com/board/showthread.php?830519-FlashDevelop-Flash-Pro-mx-error&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 17:58:05 GMT</pubDate>
			<description><![CDATA[Hi I am trying to use FlashDevelop as the code editor and mainly using Flash Pro. I have already added the path for flex in Flash Pro. I am getting this error: 

"Error: No class registered for interface 'mx.styles::IStyleManager2"

I have searched and found that <mx:Application> has to be added, but I can't figure out how with Flash Pro.
Help would be greatly appreciated. Thanks.]]></description>
			<content:encoded><![CDATA[<div>Hi I am trying to use FlashDevelop as the code editor and mainly using Flash Pro. I have already added the path for flex in Flash Pro. I am getting this error: <br />
<br />
&quot;Error: No class registered for interface 'mx.styles::IStyleManager2&quot;<br />
<br />
I have searched and found that &lt;mx:Application&gt; has to be added, but I can't figure out how with Flash Pro.<br />
Help would be greatly appreciated. Thanks.</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?102-Actionscript-3.0-(incl.-Flex-AIR)">Actionscript 3.0 (incl. Flex/AIR)</category>
			<dc:creator>cjm</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830519-FlashDevelop-Flash-Pro-mx-error</guid>
		</item>
		<item>
			<title>video tearing in air 2.6</title>
			<link>http://board.flashkit.com/board/showthread.php?830517-video-tearing-in-air-2.6&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 15:42:47 GMT</pubDate>
			<description>Hi,
Im running video at 1024x768 in a desktop application.
Its suffering with tearing.
 
I think in air 3.0 and over you can set the render type to gpu and this fixes the issue.
 
But the machine Im running it on does not have gpu or at least an external one.
 
Has anyone any ideas how I can reduce tearing?
 
Thanks
Aidan</description>
			<content:encoded><![CDATA[<div>Hi,<br />
Im running video at 1024x768 in a desktop application.<br />
Its suffering with tearing.<br />
 <br />
I think in air 3.0 and over you can set the render type to gpu and this fixes the issue.<br />
 <br />
But the machine Im running it on does not have gpu or at least an external one.<br />
 <br />
Has anyone any ideas how I can reduce tearing?<br />
 <br />
Thanks<br />
Aidan</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?102-Actionscript-3.0-(incl.-Flex-AIR)">Actionscript 3.0 (incl. Flex/AIR)</category>
			<dc:creator>aidanmack</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830517-video-tearing-in-air-2.6</guid>
		</item>
		<item>
			<title>Flash CS6 problem: a white blank screen with using SDK 3.7...</title>
			<link>http://board.flashkit.com/board/showthread.php?830515-Flash-CS6-problem-a-white-blank-screen-with-using-SDK-3.7...&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 11:36:07 GMT</pubDate>
			<description><![CDATA[Hello,
I developed an application for ios. And It's published on App Store. But when i want to update it, Apple rejected because of iPhone 5 Optimization. 
I updated flash version to CS6 and I upload air SDK 3.7. But when &#305; publish my project with ios sdk 3.4, it works great, but when i publish my project with ios sdk 3.7, it works and appears a white blank screen. It stays like that. But when i publish my app for Apple with ios sdk 3.4, it says: Invalid Binary. But i publish my app with ios sdk 3.7, It says: Your App waiting in review, but after review, it says: Your App has a bug, there is a only white blank screen.

How can i publish my App?]]></description>
			<content:encoded><![CDATA[<div>Hello,<br />
I developed an application for ios. And It's published on App Store. But when i want to update it, Apple rejected because of iPhone 5 Optimization. <br />
I updated flash version to CS6 and I upload air SDK 3.7. But when &#305; publish my project with ios sdk 3.4, it works great, but when i publish my project with ios sdk 3.7, it works and appears a white blank screen. It stays like that. But when i publish my app for Apple with ios sdk 3.4, it says: Invalid Binary. But i publish my app with ios sdk 3.7, It says: Your App waiting in review, but after review, it says: Your App has a bug, there is a only white blank screen.<br />
<br />
How can i publish my App?</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?62-Flash-for-Mobile-Devices">Flash for Mobile Devices</category>
			<dc:creator>demetkuyuk</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830515-Flash-CS6-problem-a-white-blank-screen-with-using-SDK-3.7...</guid>
		</item>
		<item>
			<title><![CDATA[CS3 Adding an integer to a variable & getURL question (AS2/AS3)]]></title>
			<link>http://board.flashkit.com/board/showthread.php?830513-Adding-an-integer-to-a-variable-amp-getURL-question-(AS2-AS3)&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 10:08:18 GMT</pubDate>
			<description><![CDATA[I have been stuck on AS2 for a long, long time, and I want to learn AS3 but I don't really know where to start with things that should be relatively simple.  I'll start, actually, with my getURL question.  

I have an old, Flash MX file that attempts to load URLs based on a "while" command, and so what that file does is add strings to form a URL which is then opened in a browser.  The "while" works until the "counter" variable reaches 0.  For example, this forum is located at: <http://board.flashkit.com/board/forumdisplay.php?29>.  My old Flash MX file would take that address then add one to the number 29 for as long as the "counter" had value, so if you started with "5," the file would load URL <http://board.flashkit.com/board/forumdisplay.php?29>, then <http://board.flashkit.com/board/forumdisplay.php?30>, then <http://board.flashkit.com/board/forumdisplay.php?31>, and so on and so forth until <http://board.flashkit.com/board/forumdisplay.php?33>.

Back when I made the file everything worked in sequential order (29, 30, 31), but now when I run it modern browsers respond seemingly random (30, 29, 31, 33, 34).

on (release) {
	while (countdown > 0) {
		countdown = eval("countdown") - 1;
		full = eval("front") + eval("middle") + eval("end");
		getURL(eval("full"), "_blank");
		middle = number(middle) + 1;
	}
	countdown = eval("countdown") + 5;
}

Front is the beginning of the URL, like <http://board.flashkit.com/board/forumdisplay.php?>, middle is the number, like 29, and end is anything that needs to go after.  Now, the above is AS2.  Anyone know why the URL would be loading in random order?

The second part should be a much easier question.  In AS3, how do I add an integer to a variable for display in a text field?  What I want to do is click a button to have a text field increase + 1.

MyTextField.text = "10";
One.addEventListener(
  MouseEvent.CLICK,
  function(evt:MouseEvent):void {
	MyTextField.text = MyTextField + 1;
  }
);

The above formula turns MyTextField into "[object TextField]1," whereas I want it to evaluate the value of MyTextField then add 1 every time I click on the button One (so the first click would yield 11).

Thanks!]]></description>
			<content:encoded><![CDATA[<div>I have been stuck on AS2 for a long, long time, and I want to learn AS3 but I don't really know where to start with things that should be relatively simple.  I'll start, actually, with my getURL question.  <br />
<br />
I have an old, Flash MX file that attempts to load URLs based on a &quot;while&quot; command, and so what that file does is add strings to form a URL which is then opened in a browser.  The &quot;while&quot; works until the &quot;counter&quot; variable reaches 0.  For example, this forum is located at: &lt;http://board.flashkit.com/board/forumdisplay.php?29&gt;.  My old Flash MX file would take that address then add one to the number 29 for as long as the &quot;counter&quot; had value, so if you started with &quot;5,&quot; the file would load URL &lt;http://board.flashkit.com/board/forumdisplay.php?29&gt;, then &lt;http://board.flashkit.com/board/forumdisplay.php?30&gt;, then &lt;http://board.flashkit.com/board/forumdisplay.php?31&gt;, and so on and so forth until &lt;http://board.flashkit.com/board/forumdisplay.php?33&gt;.<br />
<br />
Back when I made the file everything worked in sequential order (29, 30, 31), but now when I run it modern browsers respond seemingly random (30, 29, 31, 33, 34).<br />
<br />
on (release) {<br />
	while (countdown &gt; 0) {<br />
		countdown = eval(&quot;countdown&quot;) - 1;<br />
		full = eval(&quot;front&quot;) + eval(&quot;middle&quot;) + eval(&quot;end&quot;);<br />
		getURL(eval(&quot;full&quot;), &quot;_blank&quot;);<br />
		middle = number(middle) + 1;<br />
	}<br />
	countdown = eval(&quot;countdown&quot;) + 5;<br />
}<br />
<br />
Front is the beginning of the URL, like &lt;http://board.flashkit.com/board/forumdisplay.php?&gt;, middle is the number, like 29, and end is anything that needs to go after.  Now, the above is AS2.  Anyone know why the URL would be loading in random order?<br />
<br />
The second part should be a much easier question.  In AS3, how do I add an integer to a variable for display in a text field?  What I want to do is click a button to have a text field increase + 1.<br />
<br />
MyTextField.text = &quot;10&quot;;<br />
One.addEventListener(<br />
  MouseEvent.CLICK,<br />
  function(evt:MouseEvent):void {<br />
	MyTextField.text = MyTextField + 1;<br />
  }<br />
);<br />
<br />
The above formula turns MyTextField into &quot;[object TextField]1,&quot; whereas I want it to evaluate the value of MyTextField then add 1 every time I click on the button One (so the first click would yield 11).<br />
<br />
Thanks!</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?29-Newbies-amp-General-flash-questions"><![CDATA[Newbies & General flash questions]]></category>
			<dc:creator>G.v.P</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830513-Adding-an-integer-to-a-variable-amp-getURL-question-(AS2-AS3)</guid>
		</item>
		<item>
			<title>target objects created dynamically in library items</title>
			<link>http://board.flashkit.com/board/showthread.php?830511-target-objects-created-dynamically-in-library-items&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 09:01:57 GMT</pubDate>
			<description><![CDATA[In my library I've got a movie clip. Completely empty, just containing this code:


Code:
---------
var myText:TextField = new TextField;
addChild(myText);
myText.text="old text"
---------
Then from the main timeline I add this library movie clip which places it on the main stage and the text appears


Code:
---------
var Clippy:textfieldpadding = new textfieldpadding();
addChild(Clippy);
---------
But now I want to change the text of that textfield. Which is inside the just placed library movie clip. But this gives an error:


Code:
---------
var Clippy:textfieldpadding = new textfieldpadding();
addChild(Clippy);
Clippy.myText.text="new text"
---------
Cause it has no clue what 'myText' is from the main timeline.

How can I target a textfield, or any other object when it is all dynamically generated and as a movieclip inside the library?]]></description>
			<content:encoded><![CDATA[<div>In my library I've got a movie clip. Completely empty, just containing this code:<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">var myText:TextField = new TextField;<br />
addChild(myText);<br />
myText.text=&quot;old text&quot;</code><hr />
</div> Then from the main timeline I add this library movie clip which places it on the main stage and the text appears<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">var Clippy:textfieldpadding = new textfieldpadding();<br />
addChild(Clippy);</code><hr />
</div> But now I want to change the text of that textfield. Which is inside the just placed library movie clip. But this gives an error:<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">var Clippy:textfieldpadding = new textfieldpadding();<br />
addChild(Clippy);<br />
Clippy.myText.text=&quot;new text&quot;</code><hr />
</div> Cause it has no clue what 'myText' is from the main timeline.<br />
<br />
How can I target a textfield, or any other object when it is all dynamically generated and as a movieclip inside the library?</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?102-Actionscript-3.0-(incl.-Flex-AIR)">Actionscript 3.0 (incl. Flex/AIR)</category>
			<dc:creator>digitalecartoon</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830511-target-objects-created-dynamically-in-library-items</guid>
		</item>
		<item>
			<title>Flash5 Dynamyc flash and image background</title>
			<link>http://board.flashkit.com/board/showthread.php?830509-Dynamyc-flash-and-image-background&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 05:55:12 GMT</pubDate>
			<description><![CDATA[Hello everyone. Do's and must be on the main page to make the background of successive flash movies and pictures, and to have the advanced settings, such as transition effects, transition time, etc. Prompt paid or free module, or where to look. Thank you.]]></description>
			<content:encoded><![CDATA[<div>Hello everyone. Do's and must be on the main page to make the background of successive flash movies and pictures, and to have the advanced settings, such as transition effects, transition time, etc. Prompt paid or free module, or where to look. Thank you.</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?29-Newbies-amp-General-flash-questions"><![CDATA[Newbies & General flash questions]]></category>
			<dc:creator>jleito</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830509-Dynamyc-flash-and-image-background</guid>
		</item>
		<item>
			<title>Create Youtube player look a like</title>
			<link>http://board.flashkit.com/board/showthread.php?830505-Create-Youtube-player-look-a-like&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 00:03:58 GMT</pubDate>
			<description><![CDATA[Hi all!
For my final thesis I'm doing some research on Youtube, and I need to recreate a Youtube page on flash.

I know a little bit of flash, but not enough I think.

I need a player that looks the same of the Youtube one, with the chance to put a pre-roll (for ads) with skip botton and stuff..
But the most important thing is that it looks like the real thing... I've tried to just put the video on the photo, but then the buffering doesn't move...
So I was wondering if there is some database where I can find it.
I can't believe nobody ever though or needed to use a player that looked like YT... i mean, maybe for some exercise or stuff!

Thanks to anybody who can help!

PS
The thesis is not even on flash itself. I just need a flash platform to do some tests on people and after that analyze data...]]></description>
			<content:encoded><![CDATA[<div>Hi all!<br />
For my final thesis I'm doing some research on Youtube, and I need to recreate a Youtube page on flash.<br />
<br />
I know a little bit of flash, but not enough I think.<br />
<br />
I need a player that looks the same of the Youtube one, with the chance to put a pre-roll (for ads) with skip botton and stuff..<br />
But the most important thing is that it looks like the real thing... I've tried to just put the video on the photo, but then the buffering doesn't move...<br />
So I was wondering if there is some database where I can find it.<br />
I can't believe nobody ever though or needed to use a player that looked like YT... i mean, maybe for some exercise or stuff!<br />
<br />
Thanks to anybody who can help!<br />
<br />
PS<br />
The thesis is not even on flash itself. I just need a flash platform to do some tests on people and after that analyze data...</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?29-Newbies-amp-General-flash-questions"><![CDATA[Newbies & General flash questions]]></category>
			<dc:creator>MiticoMarci</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830505-Create-Youtube-player-look-a-like</guid>
		</item>
		<item>
			<title><![CDATA[NeuroPulse [WIP]]></title>
			<link>http://board.flashkit.com/board/showthread.php?830503-NeuroPulse-WIP&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 21:55:10 GMT</pubDate>
			<description><![CDATA[So in the spirit of hopefully getting back to a bit more regular checking up on this forum, I figured I'll share a game project me and a friend (both programmers) are working on, NeuroPulse!

http://www.youtube.com/watch?v=BP3a3NBkfCY

http://themangomachine.tumblr.com/

It was a game idea I originally had about a year ago, and when we heard about Microsoft's Imagine Cup, we started development, and also refining our ideas for it.
Right now we're undergoing a pretty big refactoring, and changing some of the core gameplay elements to feel smoother, and easier to change by the player.

I haven't found an easy way of explaining exactly what goes on in NeuroPulse, which might be a symptom of us not know what is going on either :D but we're getting close, and more and more things are being hammered out. We even started thinking of a really cool (imo) storyline for it, though we still have a ways to go before even getting near implementing that.

I'll try updating this thread as we have more developments concerning NeuroPulse, it's still very very early pre-alpha!
From the little you guys know, it would be cool to hear what you guys think, or if you have any questions!

P.

ps: Music and sound fx are by me, graphics are generated, except for the texture, which I generated really quickly. Ogre3d is being used for the rendering, CEGUI as the GUI library, and the Anax Entity System for the entity system stuff we're using. (I've become an Entity System fanatic now...)]]></description>
			<content:encoded><![CDATA[<div>So in the spirit of hopefully getting back to a bit more regular checking up on this forum, I figured I'll share a game project me and a friend (both programmers) are working on, NeuroPulse!<br />
<br />

<iframe title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/BP3a3NBkfCY" frameborder="0" allowfullscreen></iframe>
 <br />
<br />
<a rel="nofollow" href="http://themangomachine.tumblr.com/" target="_blank">http://themangomachine.tumblr.com/</a><br />
<br />
It was a game idea I originally had about a year ago, and when we heard about Microsoft's Imagine Cup, we started development, and also refining our ideas for it.<br />
Right now we're undergoing a pretty big refactoring, and changing some of the core gameplay elements to feel smoother, and easier to change by the player.<br />
<br />
I haven't found an easy way of explaining exactly what goes on in NeuroPulse, which might be a symptom of us not know what is going on either :D but we're getting close, and more and more things are being hammered out. We even started thinking of a really cool (imo) storyline for it, though we still have a ways to go before even getting near implementing that.<br />
<br />
I'll try updating this thread as we have more developments concerning NeuroPulse, it's still very very early pre-alpha!<br />
From the little you guys know, it would be cool to hear what you guys think, or if you have any questions!<br />
<br />
P.<br />
<br />
ps: Music and sound fx are by me, graphics are generated, except for the texture, which I generated really quickly. Ogre3d is being used for the rendering, CEGUI as the GUI library, and the Anax Entity System for the entity system stuff we're using. (I've become an Entity System fanatic now...)</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?5-Games">Games</category>
			<dc:creator>Pazil</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830503-NeuroPulse-WIP</guid>
		</item>
		<item>
			<title>Evaluating a string value into a variable name</title>
			<link>http://board.flashkit.com/board/showthread.php?830501-Evaluating-a-string-value-into-a-variable-name&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 18:26:14 GMT</pubDate>
			<description><![CDATA[I am new to AS 3.0, but have programmed extensively in AS 2.0.  I have 3 checkboxes on my stage, each of which correspond to a specific boolean variable.  I am trying to create a single eventListener function to handle them.  In AS 2, I was able to take the name of the checkbox that was clicked and use eval to allow me set the appropriate boolean value.  However, when I try to do this in AS 3, it tells me that eval is an undefined method.  Is there a simple way to take the name of an object on the stage and get it's appropriate variable?

Here's what I'm talking about_:

I have 3 checkboxes named count_mc, placement_mc, and spray_mc and 3 boolean variables called count, placement and spray.  In the past, I could get the name of the movieclip that was clicked, strip off the _mc and place that string in an eval statement as follows:

var btnClicked = event.target.name.substring(0, event.target.name.indexOf("_mc"));
btnVar = eval(btnClicked);
btnVar = !btnVar;

I appreciate any help anyone can give me.


Chris]]></description>
			<content:encoded><![CDATA[<div>I am new to AS 3.0, but have programmed extensively in AS 2.0.  I have 3 checkboxes on my stage, each of which correspond to a specific boolean variable.  I am trying to create a single eventListener function to handle them.  In AS 2, I was able to take the name of the checkbox that was clicked and use eval to allow me set the appropriate boolean value.  However, when I try to do this in AS 3, it tells me that eval is an undefined method.  Is there a simple way to take the name of an object on the stage and get it's appropriate variable?<br />
<br />
Here's what I'm talking about<b></b>:<br />
<br />
I have 3 checkboxes named count_mc, placement_mc, and spray_mc and 3 boolean variables called count, placement and spray.  In the past, I could get the name of the movieclip that was clicked, strip off the _mc and place that string in an eval statement as follows:<br />
<br />
var btnClicked = event.target.name.substring(0, event.target.name.indexOf(&quot;_mc&quot;));<br />
btnVar = eval(btnClicked);<br />
btnVar = !btnVar;<br />
<br />
I appreciate any help anyone can give me.<br />
<br />
<br />
Chris</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?102-Actionscript-3.0-(incl.-Flex-AIR)">Actionscript 3.0 (incl. Flex/AIR)</category>
			<dc:creator>chrscote</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830501-Evaluating-a-string-value-into-a-variable-name</guid>
		</item>
		<item>
			<title><![CDATA[[RESOLVED] moving from as2 to as3 need some help]]></title>
			<link>http://board.flashkit.com/board/showthread.php?830499-RESOLVED-moving-from-as2-to-as3-need-some-help&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 00:28:44 GMT</pubDate>
			<description>I have been using as2 for a few years now but want to learn as3. I always learn better by example so I have uploaded a simple AS2 file in CS4 and was hoping someone could convert to as3 so I could dissect and learn. I know it involves a string class and am have difficulty wrapping my head around the whole class issue.</description>
			<content:encoded><![CDATA[<div>I have been using as2 for a few years now but want to learn as3. I always learn better by example so I have uploaded a simple AS2 file in CS4 and was hoping someone could convert to as3 so I could dissect and learn. I know it involves a string class and am have difficulty wrapping my head around the whole class issue.</div>


	<div style="padding:10px">

	

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="/fla.gif" alt="File Type: fla" />
	<a href="http://board.flashkit.com/board/attachment.php?attachmentid=74263&amp;d=1368663898">sample.fla&lrm;</a> 
(64.0 KB)
</li> 
			</ul>
		</fieldset>
	

	</div>
 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?102-Actionscript-3.0-(incl.-Flex-AIR)">Actionscript 3.0 (incl. Flex/AIR)</category>
			<dc:creator>ADVaughn</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830499-RESOLVED-moving-from-as2-to-as3-need-some-help</guid>
		</item>
	</channel>
</rss>
