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	<channel>
		<title>Flash Kit Community Forums - Games</title>
		<link>http://board.flashkit.com/board/</link>
		<description>Coding, ideas, games to show, all game development aspects will be discussed here.</description>
		<language>en</language>
		<lastBuildDate>Sun, 19 May 2013 05:58:17 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
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			<url>http://board.flashkit.com/board/images/misc/rss.png</url>
			<title>Flash Kit Community Forums - Games</title>
			<link>http://board.flashkit.com/board/</link>
		</image>
		<item>
			<title><![CDATA[NeuroPulse [WIP]]></title>
			<link>http://board.flashkit.com/board/showthread.php?830503-NeuroPulse-WIP&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 21:55:10 GMT</pubDate>
			<description><![CDATA[So in the spirit of hopefully getting back to a bit more regular checking up on this forum, I figured I'll share a game project me and a friend (both programmers) are working on, NeuroPulse!

http://www.youtube.com/watch?v=BP3a3NBkfCY

http://themangomachine.tumblr.com/

It was a game idea I originally had about a year ago, and when we heard about Microsoft's Imagine Cup, we started development, and also refining our ideas for it.
Right now we're undergoing a pretty big refactoring, and changing some of the core gameplay elements to feel smoother, and easier to change by the player.

I haven't found an easy way of explaining exactly what goes on in NeuroPulse, which might be a symptom of us not know what is going on either :D but we're getting close, and more and more things are being hammered out. We even started thinking of a really cool (imo) storyline for it, though we still have a ways to go before even getting near implementing that.

I'll try updating this thread as we have more developments concerning NeuroPulse, it's still very very early pre-alpha!
From the little you guys know, it would be cool to hear what you guys think, or if you have any questions!

P.

ps: Music and sound fx are by me, graphics are generated, except for the texture, which I generated really quickly. Ogre3d is being used for the rendering, CEGUI as the GUI library, and the Anax Entity System for the entity system stuff we're using. (I've become an Entity System fanatic now...)]]></description>
			<content:encoded><![CDATA[<div>So in the spirit of hopefully getting back to a bit more regular checking up on this forum, I figured I'll share a game project me and a friend (both programmers) are working on, NeuroPulse!<br />
<br />

<iframe title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/BP3a3NBkfCY" frameborder="0" allowfullscreen></iframe>
 <br />
<br />
<a rel="nofollow" href="http://themangomachine.tumblr.com/" target="_blank">http://themangomachine.tumblr.com/</a><br />
<br />
It was a game idea I originally had about a year ago, and when we heard about Microsoft's Imagine Cup, we started development, and also refining our ideas for it.<br />
Right now we're undergoing a pretty big refactoring, and changing some of the core gameplay elements to feel smoother, and easier to change by the player.<br />
<br />
I haven't found an easy way of explaining exactly what goes on in NeuroPulse, which might be a symptom of us not know what is going on either :D but we're getting close, and more and more things are being hammered out. We even started thinking of a really cool (imo) storyline for it, though we still have a ways to go before even getting near implementing that.<br />
<br />
I'll try updating this thread as we have more developments concerning NeuroPulse, it's still very very early pre-alpha!<br />
From the little you guys know, it would be cool to hear what you guys think, or if you have any questions!<br />
<br />
P.<br />
<br />
ps: Music and sound fx are by me, graphics are generated, except for the texture, which I generated really quickly. Ogre3d is being used for the rendering, CEGUI as the GUI library, and the Anax Entity System for the entity system stuff we're using. (I've become an Entity System fanatic now...)</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?5-Games">Games</category>
			<dc:creator>Pazil</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830503-NeuroPulse-WIP</guid>
		</item>
		<item>
			<title>App Q</title>
			<link>http://board.flashkit.com/board/showthread.php?830331-App-Q&amp;goto=newpost</link>
			<pubDate>Thu, 02 May 2013 12:04:02 GMT</pubDate>
			<description>I am working on developing an app for medical billing and patient tracking, using messaging and attachments. 
Does anyone know of an HIPAA compliant secure text messaging API out there?</description>
			<content:encoded><![CDATA[<div>I am working on developing an app for medical billing and patient tracking, using messaging and attachments. <br />
Does anyone know of an HIPAA compliant secure text messaging API out there?</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?5-Games">Games</category>
			<dc:creator>mistygreen217</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830331-App-Q</guid>
		</item>
		<item>
			<title>adding Pictures to anagram game</title>
			<link>http://board.flashkit.com/board/showthread.php?830305-adding-Pictures-to-anagram-game&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 23:59:52 GMT</pubDate>
			<description><![CDATA[hey guys 

I followed a tut online and got code for an anagram elearning game.
 I would like to try and add more elements to it.I would like to associate the anagram word with the corresponding picture when the game plays how would i go about doing that here is the code from the main game class any help would be great.


Code:
---------
package {
		import flash.display.MovieClip;
		import flash.text.TextField;
		import flash.events.MouseEvent;
	
		public class Game extends MovieClip {
			var words:Array = new Array; //a mini database to hold the words
			var rand1:int;var rand2:int; //variables used for randomization
			var i:int; //variable used for loop iterations
			var ii:int;
			var ques_num:int; //used to track the question number
			var current_word:String; //used to hold the current word being tested
			var user_ans:String; //used to hold the user's answer
			var tileArray:Array = new Array; //array of tile objects
			var targetArray:Array = new Array; //array of target areas
			var scramble_Array:Array = new Array; //array used to scramble the word
			var unscramble_Array:Array = new Array; //array to hold the unscrambled word
			var temp:String; //temporary variable
			var flag:Boolean; //flag variable
			var checker:button_chk; //CHECK button
			var f1:feedback1; //feedback boxes 1 - 3
			var f2:feedback2;
			var f3:feedback3;
			var pauser:Boolean; //used to pause the game
				
		public function Game() {
			getword();
			checker=new button_chk;addChild(checker);
			checker.x=150;checker.y=400;
			checker.addEventListener(MouseEvent.CLICK, check_answer);
		}
		
		public function getword() {
			words=["car ","dog" ,"tree"];
			current_word=words[ques_num];
			setTiles(current_word.length);
			ques_num++;
		}//getword
		
		
		public function setTiles(a) {tileArray=[ ];
			for(i=0;i<a;i++){
				var tempclip:Tile =new Tile;addChild(tempclip);
				tempclip.x=100+(i*60);tempclip.y=200;tempclip.tag=i;
				tempclip.original_posx=tempclip.x;
				tempclip.original_posy=tempclip.y;
				tileArray[i]=tempclip;
				
				var tempclip2:Placeholder =new Placeholder;addChild(tempclip2);
				tempclip2.x=100+(i*60);tempclip2.y=280;
				targetArray[i]=tempclip2;
				
			}//for i
			scramble_word(a);
		}//setTiles
		
		public function scramble_word(a) {
			for(i=0;i<a;i++){scramble_Array[i]=current_word.slice(i,i+1)}
			for(i=0;i<15;i++){
			rand1=Math.ceil(Math.random()*(a))-1;
			rand2=Math.ceil(Math.random()*(a))-1;
			temp=scramble_Array[rand1];scramble_Array[rand1]=scramble_Array[rand2];scramble_Array[rand2]=temp;}
			for(i=0;i<a;i++){tileArray[i].letter.text=scramble_Array[i];}
			addListeners(a);
			}//scramble_word
		
		
		public function addListeners(a){
			for(i=0;i<a;i++){
			tileArray[i].mouseChildren = false;
			tileArray[i].addEventListener(MouseEvent.MOUSE_DOWN, pickup);
			tileArray[i].addEventListener(MouseEvent.MOUSE_UP, drop);
			}//fori
		}
		
		public function pickup(event:MouseEvent){
			if(!pauser){
    		event.target.startDrag(true);
			this.setChildIndex(MovieClip(event.target),this.numChildren-1);
			}//pauser
		}//pick up
		
		public function drop(event:MouseEvent) {
			event.target.stopDrag();
			flag=false;trace(event.target);
			for(i=0;i<targetArray.length;i++){
				if(targetArray[i].hitTestObject(event.target)){event.target.x=targetArray[i].x;event.target.y=targetArray[i].y;flag=true;}
				}//for i
			for(i=0;i<tileArray.length;i++){
				if((tileArray[i].hitTestObject(event.target))&&(tileArray[i]!=event.target)){flag=false;}
				}//for i
				if(!flag){event.target.x=event.target.original_posx;event.target.y=event.target.original_posy;}
		}//drop
		
		
			
		
		public function check_answer(e:MouseEvent) {
			if(!pauser){
				user_ans="";
				for(i=0;i<targetArray.length;i++){for(ii=0;ii<tileArray.length;ii++){
					if((tileArray[ii].x==targetArray[i].x)&&(tileArray[ii].y==targetArray[i].y)){user_ans+=tileArray[ii].letter.text;}
				}}//end of nested loop
				if(user_ans==current_word){f1=new feedback1;addChild(f1);f1.x=100;f1.y=100;pauser=true;
				f1.addEventListener(MouseEvent.CLICK, clear_board);
				}
				else{f2=new feedback2;addChild(f2);f2.x=100;f2.y=100;pauser=true;
				f2.addEventListener(MouseEvent.CLICK, continue_on);
				}
			}
		}//check_answer
		
		
		public function continue_on(e:MouseEvent) {
			f2.removeEventListener(MouseEvent.CLICK, continue_on);
			removeChild(f2);
			pauser=false;
		}//clear_board
		
		public function clear_board(e:MouseEvent) {
			f1.removeEventListener(MouseEvent.CLICK, continue_on);
			removeChild(f1);
			pauser=false;
			for(i=0;i<tileArray.length;i++){removeChild(tileArray[i]);removeChild(targetArray[i]);}
			if(ques_num==words.length){removeChild(checker);f3=new feedback3;addChild(f3);f3.x=100;f3.y=100;}else{getword();}
		}//clear_board
		

		
		}
		
}
---------
]]></description>
			<content:encoded><![CDATA[<div>hey guys <br />
<br />
I followed a tut online and got code for an anagram elearning game.<br />
 I would like to try and add more elements to it.I would like to associate the anagram word with the corresponding picture when the game plays how would i go about doing that here is the code from the main game class any help would be great.<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">package {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; import flash.display.MovieClip;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; import flash.text.TextField;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; import flash.events.MouseEvent;<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public class Game extends MovieClip {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var words:Array = new Array; //a mini database to hold the words<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var rand1:int;var rand2:int; //variables used for randomization<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var i:int; //variable used for loop iterations<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var ii:int;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var ques_num:int; //used to track the question number<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var current_word:String; //used to hold the current word being tested<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var user_ans:String; //used to hold the user's answer<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var tileArray:Array = new Array; //array of tile objects<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var targetArray:Array = new Array; //array of target areas<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var scramble_Array:Array = new Array; //array used to scramble the word<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var unscramble_Array:Array = new Array; //array to hold the unscrambled word<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var temp:String; //temporary variable<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var flag:Boolean; //flag variable<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var checker:button_chk; //CHECK button<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var f1:feedback1; //feedback boxes 1 - 3<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var f2:feedback2;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var f3:feedback3;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var pauser:Boolean; //used to pause the game<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public function Game() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; getword();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; checker=new button_chk;addChild(checker);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; checker.x=150;checker.y=400;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; checker.addEventListener(MouseEvent.CLICK, check_answer);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public function getword() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; words=[&quot;car &quot;,&quot;dog&quot; ,&quot;tree&quot;];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; current_word=words[ques_num];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; setTiles(current_word.length);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ques_num++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//getword<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public function setTiles(a) {tileArray=[ ];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=0;i&lt;a;i++){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var tempclip:Tile =new Tile;addChild(tempclip);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tempclip.x=100+(i*60);tempclip.y=200;tempclip.tag=i;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tempclip.original_posx=tempclip.x;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tempclip.original_posy=tempclip.y;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileArray[i]=tempclip;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; var tempclip2:Placeholder =new Placeholder;addChild(tempclip2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tempclip2.x=100+(i*60);tempclip2.y=280;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; targetArray[i]=tempclip2;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//for i<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; scramble_word(a);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//setTiles<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public function scramble_word(a) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=0;i&lt;a;i++){scramble_Array[i]=current_word.slice(i,i+1)}<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=0;i&lt;15;i++){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rand1=Math.ceil(Math.random()*(a))-1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rand2=Math.ceil(Math.random()*(a))-1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; temp=scramble_Array[rand1];scramble_Array[rand1]=scramble_Array[rand2];scramble_Array[rand2]=temp;}<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=0;i&lt;a;i++){tileArray[i].letter.text=scramble_Array[i];}<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; addListeners(a);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//scramble_word<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public function addListeners(a){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=0;i&lt;a;i++){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileArray[i].mouseChildren = false;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileArray[i].addEventListener(MouseEvent.MOUSE_DOWN, pickup);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileArray[i].addEventListener(MouseEvent.MOUSE_UP, drop);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//fori<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public function pickup(event:MouseEvent){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(!pauser){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; event.target.startDrag(true);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; this.setChildIndex(MovieClip(event.target),this.numChildren-1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//pauser<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//pick up<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public function drop(event:MouseEvent) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; event.target.stopDrag();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; flag=false;trace(event.target);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=0;i&lt;targetArray.length;i++){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(targetArray[i].hitTestObject(event.target)){event.target.x=targetArray[i].x;event.target.y=targetArray[i].y;flag=true;}<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//for i<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=0;i&lt;tileArray.length;i++){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if((tileArray[i].hitTestObject(event.target))&amp;&amp;(tileArray[i]!=event.target)){flag=false;}<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//for i<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(!flag){event.target.x=event.target.original_posx;event.target.y=event.target.original_posy;}<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//drop<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public function check_answer(e:MouseEvent) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(!pauser){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user_ans=&quot;&quot;;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=0;i&lt;targetArray.length;i++){for(ii=0;ii&lt;tileArray.length;ii++){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if((tileArray[ii].x==targetArray[i].x)&amp;&amp;(tileArray[ii].y==targetArray[i].y)){user_ans+=tileArray[ii].letter.text;}<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }}//end of nested loop<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(user_ans==current_word){f1=new feedback1;addChild(f1);f1.x=100;f1.y=100;pauser=true;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; f1.addEventListener(MouseEvent.CLICK, clear_board);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else{f2=new feedback2;addChild(f2);f2.x=100;f2.y=100;pauser=true;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; f2.addEventListener(MouseEvent.CLICK, continue_on);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//check_answer<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public function continue_on(e:MouseEvent) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; f2.removeEventListener(MouseEvent.CLICK, continue_on);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; removeChild(f2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pauser=false;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//clear_board<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public function clear_board(e:MouseEvent) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; f1.removeEventListener(MouseEvent.CLICK, continue_on);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; removeChild(f1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pauser=false;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(i=0;i&lt;tileArray.length;i++){removeChild(tileArray[i]);removeChild(targetArray[i]);}<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(ques_num==words.length){removeChild(checker);f3=new feedback3;addChild(f3);f3.x=100;f3.y=100;}else{getword();}<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }//clear_board<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
}</code><hr />
</div> </div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?5-Games">Games</category>
			<dc:creator>blargh</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830305-adding-Pictures-to-anagram-game</guid>
		</item>
		<item>
			<title>Riot</title>
			<link>http://board.flashkit.com/board/showthread.php?830285-Riot&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 19:59:44 GMT</pubDate>
			<description>Working on this, wanted to have a thread where i can showcase it and to which i can add more as we go.


http://www.youtube.com/watch?v=2jWYCXneCn8

RIOT is in active development, but still at an early stage. We aim to reach the beta in the next months.

If you missed the Indiegogo campaign, and/or want to back and support RIOT and/or pre-purchase it, have a look here: http://riotgame.org

steam greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=129385144
facebook page: https://www.facebook.com/riotgame.org</description>
			<content:encoded><![CDATA[<div>Working on this, wanted to have a thread where i can showcase it and to which i can add more as we go.<br />
<br />
<br />

<iframe title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/2jWYCXneCn8" frameborder="0" allowfullscreen></iframe>
 <br />
<br />
RIOT is in active development, but still at an early stage. We aim to reach the beta in the next months.<br />
<br />
If you missed the Indiegogo campaign, and/or want to back and support RIOT and/or pre-purchase it, have a look here: <a rel="nofollow" href="http://riotgame.org" target="_blank">http://riotgame.org</a><br />
<br />
steam greenlight page: <a rel="nofollow" href="http://steamcommunity.com/sharedfiles/filedetails/?id=129385144" target="_blank">http://steamcommunity.com/sharedfile.../?id=129385144</a><br />
facebook page: <a rel="nofollow" href="https://www.facebook.com/riotgame.org" target="_blank">https://www.facebook.com/riotgame.org</a></div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?5-Games">Games</category>
			<dc:creator>tomsamson</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830285-Riot</guid>
		</item>
		<item>
			<title>Game Help!!!</title>
			<link>http://board.flashkit.com/board/showthread.php?830261-Game-Help!!!&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 15:14:13 GMT</pubDate>
			<description><![CDATA[Hello all, I know this is my first post, but I need some big help. Me and my friend are designing an educational game for my Web Design class. Most other people just copied some tutorials, but since we play a lot of games, we wanted to make it fun. So it's kinda hard to describe, but it is most like this game: http://www.funny-games.biz/elona-shooter.html 

It's going to be for American History, four characters are going to be lined up to the right behind sandbags with a flag behind them. You control one of them, as waves of 4 at a time, enemies come toward you, a messenger comes up to you  and a asks you a question, it appears on screen, and above each enemy an answer choice appears. You shoot the one you think has the right answer. Each correct one raises the flag, each wrong will will probably lower it. 

We are doing it in Flash 8, with Actionscript 1.0 & 2.0, we have one week to finish our coding, we have no idea how to get started. Please help. Here is what our "game" looks like so far. 

Attachment 74215 (http://board.flashkit.com/board/attachment.php?attachmentid=74215)]]></description>
			<content:encoded><![CDATA[<div>Hello all, I know this is my first post, but I need some big help. Me and my friend are designing an educational game for my Web Design class. Most other people just copied some tutorials, but since we play a lot of games, we wanted to make it fun. So it's kinda hard to describe, but it is most like this game: <a rel="nofollow" href="http://www.funny-games.biz/elona-shooter.html" target="_blank">http://www.funny-games.biz/elona-shooter.html</a> <br />
<br />
It's going to be for American History, four characters are going to be lined up to the right behind sandbags with a flag behind them. You control one of them, as waves of 4 at a time, enemies come toward you, a messenger comes up to you  and a asks you a question, it appears on screen, and above each enemy an answer choice appears. You shoot the one you think has the right answer. Each correct one raises the flag, each wrong will will probably lower it. <br />
<br />
We are doing it in Flash 8, with Actionscript 1.0 &amp; 2.0, we have one week to finish our coding, we have no idea how to get started. Please help. Here is what our &quot;game&quot; looks like so far. <br />
<br />
<a href="http://board.flashkit.com/board/attachment.php?attachmentid=74215"  title="Name:  
Views: 
Size:  ">Attachment 74215</a></div>


	<div style="padding:10px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<ul>
			<li>
	<img class="inlineimg" src="/gif.gif" alt="File Type: gif" />
	<a href="http://board.flashkit.com/board/attachment.php?attachmentid=74215&amp;d=1366730025" target="_blank">Jacob Game Background copy.gif&lrm;</a> 
(203.5 KB)
</li> 
			</ul>
			</fieldset>
	

	

	</div>
 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?5-Games">Games</category>
			<dc:creator>Jacob123</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830261-Game-Help!!!</guid>
		</item>
		<item>
			<title>game levels for a tower defense game</title>
			<link>http://board.flashkit.com/board/showthread.php?830259-game-levels-for-a-tower-defense-game&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 14:24:29 GMT</pubDate>
			<description>hello flashkit members, I have a  lot of time and I learn how making games.
Now with flashkit and other sites I have the appility to make a flash game and now I want to understand how game levels work ?

my game type is a tower defense.

thanks</description>
			<content:encoded><![CDATA[<div>hello flashkit members, I have a  lot of time and I learn how making games.<br />
Now with flashkit and other sites I have the appility to make a flash game and now I want to understand how game levels work ?<br />
<br />
my game type is a tower defense.<br />
<br />
thanks</div>

 ]]></content:encoded>
			<category domain="http://board.flashkit.com/board/forumdisplay.php?5-Games">Games</category>
			<dc:creator>Mad Flash</dc:creator>
			<guid isPermaLink="true">http://board.flashkit.com/board/showthread.php?830259-game-levels-for-a-tower-defense-game</guid>
		</item>
	</channel>
</rss>
