Originally Posted by renderhjs
hmm in any case it would make sence to be able to handle array´s as they are propapbly the best method storing multiple itmes. So you could search for that in the flash help (wich is always very helpfull).
Once you have the idea of what arrays can do for you you need an idea of how & what you need to store (object, kind, properties,...).
on a sidenote:
anyone ever thought about using items that can vanish in realtime just like they did in metal gear solid 3 snake eater?- because you could collect snakes but if you happen to turn off your PS2 and start the game a few days later Snake would get sick by eating the snakes as they were already rotten.
One way to do this would be to save each time a timestamp of the system in the savestate and compare it if you load the savestate with the current time. That way one could create inventory items that rotten or vanish after a to long time of replay.