How many lines of code is the average/your average flash game?
With and without frameworks the developer wrote.
My first Flash game(I wrote it in Actionscript 2.0) is around 5500, though I didn't use OOP then.
The framework I wrote for my games is around 5000 lines(When I summed up the number of lines in v1.0 it was 4614, and now I am on v1.22).
I am working on my first serious Flash project and I'm done with the engine, the menus and half of the levels. I need to make more levels(Around as twice more), a final boss, cutscenes, achievements, saving, a progress tracker and a few more basic things.
With the framework I mentioned it counted 10576 lines, so subtract around 5000 and you get around 5576. The stuff I need to add will probably raise that to around 8000. The game is not mega complex, but it's not a simple game. The reason I have to write a few thousand less lines is because of my framework, which makes many things very easy to implement.
What about your projects and others' you know about?