code:
function initRoom (map) {
d =1;
var mapWidth = map[0].length;
var mapHeight = map.length;
for (var i = 0; i<mapHeight; ++i) {
for (var j = 0; j<mapWidth; ++j) {
this.ZZ.attachMovie("tile", "t_"+i+"_"+j, ++d);
this.ZZ["t_"+i+"_"+j]._x = (j*tileW);
this.ZZ["t_"+i+"_"+j]._y = (i*tileH);
this.ZZ["t_"+i+"_"+j].gotoAndStop(map[i][j]);
}
}
}
//--
function buildRoom (map) {
var mapWidth = map[0].length;
var mapHeight = map.length;
for (var i = 0; i<mapHeight; ++i) {
for (var j = 0; j<mapWidth; ++j) {
this.ZZ["t_"+i+"_"+j].gotoAndStop(map[i][j]);
}
}
}