So, how much is a game worth ?
This isn't a "I've got a contract, how much should I charge" sort of post, I'm just trying to get a talking point going.
How much is your game worth ? The one you are working on right now ( And don't pretend you're not you little minx. We're all working on games right now :) )
OK, you know your game rocks. Where you going to sell it ? Say you've written the daddy of all Pac Man clones ( For example ). You tout it around the big games sites but they already have a Pac Man game in their catalogue. Yep, they know yours is better, but why pay for something twice ? They've got the same bills we have.
What outlet is there for commercial quality games ? I'm just curious to know how many of you have a good quality game sitting on your hardrive gathering dust 'cause no one will actually buy it ( Because the genre has been done to death )
Are the lack of commercial game sites keeping the prices low due to it being a buyers market ?
Idealy you've just been offered a contract by Nike to produce a game based on their products, but in real life how many people here write a game just for the pleasure of it and then try and sell it ( I mean developing a game without selling the concept to a site first, or actively seeking out a contract for a title ) ?
Is it at the stage where we have to go to a site like miniclip ( I'm just naming them 'cause they are one of the biggest ) and look what gaps they have in their current catalogue and write games based on that just to get a sale ? Where you may not be writing the game you really want to, but doing it purely from a commercial point of view.
I'm really not after people quoting exact amounts of money, this isn't the place for that and your money is your money. I'm just curious if we are underpricing our games because there aren't enough outlets to sell them to, and if we are at the stage where trying to improve on a genre is pointless 'cause it's already been done.
Squize.