[F8] Just how many bullets can be poured in a shmup ?
...this is a question which has been running in my mind for a few nights so I've decided to give it a go and see for myself.
I have coded a small AS2 mockup which fires 7 different patterns. Most of it would not be usable in a game, but the number of bullets is a significant data.
Now, I am quite disapointed by the results, which are really slow, because I thought it was possible to make a hectic manic shooter in AS2.
But I know that my computer sucks so I've decided to bring my test here so I could get some more FPS values.
Here's the app :
http://fil.razorback.free.fr/0.html
Use right and left arrow keys to change patterns.
Number of bullets on screen (from leftmost pattern to rightmost) :
0 - 70
1 - 150
2 - 200
3 - 370
4 - 500
5 - 700
6 - 4400(BEWARE, this one is not your friend. Try at your own risks)
I'm not only interested in the results you get but also in ways to improve the way I coded it.
Here is the source : http://fil.razorback.free.fr/0.fla
I'm more into AS2, but if someone wants to give it a go in AS3...I'd like to compare the results.