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FileMode.APPEND XML
Hi All,
I'm working on my first AIR1.5 app in Flash CS3/AS3. What I'm trying to do is "APPEND" an XML Node to the end of an XML doc.
Starting XML:
Code:
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<galeria>
<Photo imagem="casinha.jpg" legenda="Minha casa"/>
<Photo imagem="familia.jpg" legenda="FamÃ*lia reunida"/>
</galeria>
Im able to write to the XML file but it adds the node to the end of the XML out side of the "<galeria></galeria> Node".
Code:
var fl:File = File.desktopDirectory.resolvePath("air/testFile.xml");
var fs:FileStream = new FileStream();
fs.addEventListener(Event.COMPLETE, processXMLData);
fs.openAsync(fl, FileMode.READ);
var xml:XML;
//
function processXMLData(e:Event):void {
xml = XML(fs.readUTFBytes(fs.bytesAvailable));
testtext.text = xml;
writeXML();
}
function writeXML():void {
//fs.openAsync(fl, FileMode.WRITE);
fs.openAsync(fl, FileMode.APPEND);
var xmlNew = '<Photo imagem="NodeToBeAdded.jpg" legenda="Node to be added" />';
fs.writeUTFBytes(xmlNew);
testtext.text = xml;
fs.close();
}
So I end up with this XML:
Code:
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<galeria>
<Photo imagem="casinha.jpg" legenda="Minha casa"/>
<Photo imagem="familia.jpg" legenda="FamÃ*lia reunida"/>
</galeria><Photo imagem="NodeToBeAdded.jpg" legenda="Node to be added" />
this is the XML I want:
Code:
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<galeria>
<Photo imagem="casinha.jpg" legenda="Minha casa"/>
<Photo imagem="familia.jpg" legenda="FamÃ*lia reunida"/>
<Photo imagem="NodeToBeAdded.jpg" legenda="Node to be added" />
</galeria>
If anyone has a tutorial of a sample code I would really appreciate it.
Thanks
Scott
Any help would be appreciated.
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Well you'll have to change it to not use append mode and rewrite the entire file.
Code:
fs.openAsync(fl, FileMode.WRITE);
xml += '<Photo imagem="NodeToBeAdded.jpg" legenda="Node to be added" />';
fs.writeUTFBytes(xml);
fs.close();
You might be able to make it more efficient by seeking to the position in the file where you want to write and writing, but I'm not 100% sure how that'd work.
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I actually just had to do this for the first time last night. Your best bet is to use XML.appendChild() to the base XML, delete the xml file, and write the whole thing back to to file. Here's how I did it:
Code:
import flash.filesystem.*;
public class XMLEditor {
private var file:File = null;
private var fileStream:FileStream = null;
public var data:XML = null;
private var _drive:File;
private var _setdir:String = "C:\\test.xml";
public function XMLEditor(d:File) {
_drive = d;
open();
}
public function open() {
load();
var inXML = fileStream.readUTFBytes(fileStream.bytesAvailable);
if (inXML == "") {
fileStream.writeUTFBytes("<records>\r\n</records>");
fileStream.close();
load();
} else {
data = new XML(inXML);
}
}
public function load() {
file = _drive.resolvePath(_setdir);
fileStream = new FileStream();
fileStream.open(file, FileMode.UPDATE);
}
public function save() {
fileStream.close();
file.deleteFile();
load();
fileStream.writeUTFBytes(data.toXMLString());
fileStream.close();
}
To test:
Code:
// resolve the base drive for the xml file first into the _drive var
var _drives:Array = File.getRootDirectories();
var _drive:File = null;
for (var n = 0; n < _drives.length; n++) {
if (_drives[n].name == "C:") {
_drive = _drives[n];
break;
}
}
var xmle:XMLEditor = new XMLEditor(_drive);
var insertXML:XML = <item>
<id>1</id>
<name>Hello World!</name>
</item>
xmle.data.appendChild(insertXML);
xmle.save();
trace(xmle.data.item.(id=="1")[0].name); // Hello World!
/*
Untested from snippets of my current project
*/
This is just off the top of my head and a few pieces of code from my project. If it doesn't work it's probably me writing off the top of my head since it works for me just fine. Hopefully it points you in the right direction.