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Type: Posts; User: sigge

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    I was sacked. And that was the push I needed. My...

    I was sacked. And that was the push I needed. My division was shut down and I had to go with it (which was unfortunate for my employer since I had a great contract with a client). That client also...
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    well if your man can walk, he can stop. Let's say...

    well if your man can walk, he can stop. Let's say it's a movement on the x-axis (myMC.move._x += 2;, or something). You check for impact using the hitTest method. And add the actionscript:...
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    Yes markP... ...but what I meant was that...

    Yes markP...



    ...but what I meant was that if you do it my way you can attach different code to the different sides. Like you can easily make a script that makes the character bounce back...
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    Hi all! Super taxi is smooth if you follow the...

    Hi all!

    Super taxi is smooth if you follow the recommendations on the splash screen. No other browser windows allowed when playing...

    Something I have not done yet but am pretty sure will work...
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    Sorry man. But it's such a broad topic. It's hard...

    Sorry man. But it's such a broad topic. It's hard to give a good answer. No you don't have to make one big road and put stuff on top of it, that would make the game slow. You could just animate a...
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    How about this then? Putting the code below...

    How about this then?

    Putting the code below where you want the timer to be triggered, like in a "onClick" (button) or "onLoad" (frame, Mc) event:
    a = getTimer ();


    Then putting this where the...
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