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Type: Posts; User: Chris Valentine
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Sorry - I made it with Flash 6 and only remembered after I'd posted it.
With the dynamic text box being in a movie clip together with the rest of the rocket, you will have to target the instance...
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I had to start from scratch and used different names for the text fields, but the attached file does work! I refer to both text fields as _root. followed by the name and declared both in the first...
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Are these two frames in a frameset? If so, if you name both of them, issue two getURL commands and each can target the relevant frame by name.
Chris.
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Where is the dynamic text box? Is it in another movieclip or just on the stage. Your problem is almost certainly down to targetting. Can you upload the .fla file?
Chris.
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I'm writing a Flash MX movie to basically draw a tree chart consisting of a number of boxes, each of which contains a text field. The boxes are made using duplicateMovieClip duplicating an MC that...
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I've had this exact same problem. I've got a static MC that I can drag and duplicate around the stage, but when I add a button to that MC, the button rollover does not work.
Chris.
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How about creating the multiple instances of the MC on the stage using duplicateMovieClip which will give each new instance a unique name - you can then apply the rotate commands to them...
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I'm trying to get MCs created using duplicateMovieClip to snap to a grid as they are dragged (and not just as they are released). I am using the command startDrag to do the dragging, with parameters...
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If you add
_root.lastClicked=this._name;
to the on (press) action of your MC (the one you are duplicating) it will set the root-level variable to the instance's name when its clicked. For...
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Yes, I was using an image template, which caused errors when I tried to export as Flash 4. I removed it and used the text field method instead.
Thanks,
Chris.
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Just as I get this project working, I'm asked to save my stuff as Flash 4 instead of Flash 5. However, its stopped working and I was wondering if its because of the change. My templates are very...
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The...
<text textWrap = "word">{degreename}</text>
...suggestion didn't work. However, for some reason I've found that shrinking the text box *has* now worked - don't know why it didn't first...
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I'll try that - thanks.
Chris.
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Yes, the size is adjusted for all frames of the fade.
I'll send the .fla file next week.
Chris.
[Edited by Chris Valentine on 03-29-2002 at 11:57 AM]
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Yes, the text is a static field.
Yes, although the movie is a bit complex in that it loads submovies. If you go to:
http://vdc.open.ac.uk/2002/complete_2002.html
...if you click the next...
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That's exactly what I did, but it didn't seem to make any difference - I narrowed the box and made it three lines in stead of just one but when displayed, the text just stayed on one line.
Chris.
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Probably just being thick, but here goes: I'm passing text from a database, via PHP:
$turbine->setVariable("{degreeName}",$theAwardTitle);
...into a Flash template but sometimes the line is too...
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[QUOTE]Originally posted by ericlin:
The movie stopped at the last frame after some motion tween.
There are 12 movieClips shown. You named only c1,2,3,4,5,8 and c12...
OK - problem solved....
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Originally posted by ericlin
1.
Sorry, my mistake.
function dim(clip){
for(i=1;i<13;i++){_root["c"+i]._alpha=40;}
clip._alpha=100;
}
I also copied this to make a brighten funtion,...
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I wonder if its something to do with the Flash plugin objecting to you targeting a CGI directly? How about targeting an HTML that then targets the CGI with a redirect tag in the header?
Chris.
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Originally posted by ericlin:
1....All your setProperty lines specified wrong target. They are all treated as setProperty(this,_alpha,40);
Ah. I don't understand this root thingy - I spotted it...
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Create a button with the text you want to appear in the movie - its best to add a rectangle in the 'hit' section of the button because it makes it a lot easier to click on. Place the button on your...
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I've got a matrix of 12 square images on the screen and I want to dim all of them except the one you mouse over and then bring them all back to normal when you mouse away. Each object is currently a...
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