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Type: Posts; User: w84mike
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The easy way is, use Normal mode to "set up" the action, like just put in the on (release) part, setting up a sort of skeleton for your code, then switch to Expert mode and insert the...
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Hiya Jonathon,
You *can* do the equivalent of this statement using Normal mode. Select your button, then open the Actions panel and make sure it says Object Actions. Double-click the last item...
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There's a terrific tutorial on this that appeared in Computer Arts Special magazine a few months ago, but it's still featured on their site. In fact, you might want to take a peek at some of their...
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Hey Matt!
These all worked perfectly for me. Very nice too; last time I visited your site it was scroll city for me since I'm using 1024 X 768 resolution. Has to be that old Cal Poly ingenuity,...
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Wow, this is a real baffler then. I just tried it myself. I made a movie with a simple motion tween that will loop continually and exported that as a swf. Then I made another movie with its own...
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Actually, you didn't say it was a swf file before, just a looping graphic. But it should still continue to loop even when the hosting movie is stopped. Do you actually have this looping swf loaded...
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Make your looping graphic into its own movie clip, with its own timeline, which will have no stop actions in it since you want it to loop continually. Then drag an instance of this movie clip onto...
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Here's the way you do it. You make your swf file that will be loaded the same size (say 550 X 400 for example) as the movie it will be loaded into. Make sure both movies also have the same...
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I think what you have is a small Flash animation that you want to appear on a regular HTML webpage, yes? The SWF file is not an image, it's an object in HTML, so your code is:
<OBJECT...
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Hiya Nigel!
You're almost there! On your main stage, drag an instance of your movie clip from the library onto the stage. While the clip is still selected, go the Instance panel and enter an...
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A quick and easy way to do this is to write up your paragraph, then select that paragraph and convert it to a movie clip so you can give it an Instance name, like myBlurb. Temporarily place it...
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Check the post at
http://board.flashkit.com/board/showthread.php?threadid=209262
on this same board. I just wrote a step-by-step on this very topic that should help you out - at least I hope...
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Each of your 5 movies will need its own preloader added to it. Open one of your 5 movies, then open the Scene panel by going to Window | Panels | Scene. Click on the + button to add a new scene,...
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In the frames during which you don't want your buttons to react, select each button, and for each one go to the Instance panel and change the behavior to Graphic, then where you see the word Loop...
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Try this code on your button:
on (release) {
if ((begindate == "01/01/01") && (enddate == "12/31/01")) {
gotoAndPlay (2);
}
}
I just tried it out and it worked for me.
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OK, straight and simple. This code will open a window with dimensions of your choosing, no toolbar, and place it in the middle of any user's screen, no matter what resolution their monitors are set...
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So the code for the button would be something like this:
on (release) {
if (inputBox == "") {
messageBox = "Type something in that box, please!";
} else {
gotoAndPlay ("whatever");...
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Use an if--else-if--else type statement to check the answer in the text field. Just guessing, but I'm thinking they fill in the text field, then click on a button to submit the answer? If so, you...
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Oh wait, are you saying you want one clip to finish playing before another begins? In that case you will have to allow enough frames on your main timeline for the first clip to finish before you...
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< means less than, > means greater than, so <> means less than or greater than but not equal to.
Regards,
Mike
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They will play all the way through and a movie clip with a 25-frame animation still only requires 1 frame in the main timeline to run through its animation. I suspect this has to do with the way you...
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OK, you have a movie clip which needs an instance name applied to it in the Instance panel, say myClip. Inside your myClip you will set a variable somehow, possibly through Action Script, like by...
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You'll need an external script to act as the go-between, written in a scripting language like PHP, ASP, VBscript, etc. In Flash you would use loadVariables to send your variables to the external...
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Try this:
for (i=0; i<5; i++) {
cloneName = "clone_" + i;
duplicateMovieClip ("Boxmain", cloneName, i);
clonePos = _root[cloneName];
clonePos._x = i*40;
clonePos._y = i*40;
}
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Funny you should ask. I used this code on my site to center all the popups and someone just wrote me today asking for the code. I had just sent that email 5 minutes ago, so was easy to copy and...
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