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Type: Posts; User: ashmills
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excellent so far. Fire ball and Dargon Punch work just like in the actual game as far as I can tell. Even down to the point where when you to the Dragon Punch to fast you throw a fire ball. Anyhow...
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found a bug ... if you break a tile ... and then walk so that it is off screen ... and come back to it and try to break it ... the breaking animation still plays.
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ahah damn ... didn't notice my semicolon instead of { until I posted it ... sorry guys.
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I'm trying to organize my code, and start new habbits. I am trying to call all my stuff from frams rather than on my objects. I have this on my first on only frame:
moveSpeed = 19;//speed that...
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I just started messing with this idea. It is basically the idea behind the newer final fantasy card games ... I have ideas for advancing it beyond that, but until I learn some more I need ot stick...
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Alright I am having problem with the scrollpane component. I have an mc that has the following code in it to dynamically generate text boxes.
NUM_ROWS = _root.NROWS;
var layer = 1;
var txt;...
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never mind i got it ...
txt.variable = txt;
I'm not as dumb as i thought I might be. ehhe.
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wow thats great, I even understand it ... is there away to set the value of the "variable" for the text box rather than the instance name in this fashion?
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is there a way to creat dynamic text boxes as variables in a for loop?
this doesn't work but might give you and idea of what I am talkinga bout
for (var z = 0; z < _root.NUM_ROWS ; z++)
{
...
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no further help eh? Well ... thats fine. I think I will just calculate rather or not you can by it in the php file then pass it to the flash ... that will work ... don't know why I didn't think of...
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alright it's been awhile since I repsoned cause I have been trying to figure this out ... I have a demo set up if you wish to use it and see what I am doing so you can better understand
go to...
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it works ... i'm still curious about the logic behind this ... I assume it has somethign to do with ... actually I have no idea ... thanks a lot guy!
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alright I will try it ... I am curiuos as to why it is necessary. All of my variable are displaying on the page correctly ... so obviously they have loaded to the page ... why is it necessary to do...
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I correct my self ... they work in the actual flash file ... if I set the cost to 2000 in the flash file and leave gold as 0 it works ... but then when I publish and use live vars ... it doesnt ...
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0
0
number
number
what we wanted I suspect...
but nonetheless me results are adverse, in that they do the if action if if the statement is not true.
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the out put read:
0
0
undefined
undefined
0, 0 is corrent, but obviously undefined is not what we were wanting to get...
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loadVariables function? ... do I need one of those?
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here is my JS Function that passed the vars into the dynamic text boxes on my _root.
function pass_to_flash(){
window.document.town.SetVariable("name", "{NAME}");
...
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name the frames then to target them with the js function change this line
window.document.town.SetVariable("name", "Adam");
to
frameName.document.town.SetVariable("name", "Adam");
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okay put you movie on the page, notic the parts in bold ... very important!
<OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"...
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I'm passing htem from a PHP page with a javaScript function to Dynamic text Boxes as vars. I can print them by doing _root.gold ... or whatever but I can't compare them...
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sorry about that last post ... this still doesn't work, as in it doesn't the first action although gold is 591 and minecost is 2000 ... why?
on (release) {
var money= Number(_root.gold);
var...
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