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Type: Posts; User: Nitchy
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Hi guys,
I remember back in the days of flash 4-5 there was a maximum file size that plash would export and the flash player would handle ... is this still the case?
thanks,
nitchy
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:}
That's the method I was using while I was prototyping the game, looks like it'll be staying that way.
Thanks ...
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Are there any inbuilt/custom methods for detecting point collision against transparent PNG areas?
Just the same as normal point movie clip collision, just with transparent PNGs.
thanks,
nitchy
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:'{
you wouldn't believe how much trouble that caused me ... champion ... :}
edit: any help on the local to global position?
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Ok, I'll ask a simpler question:
When I attach a movie clip to another movie clip, how do I then position it to stage x,y instead of the parent movie clip x,y?
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Hi guys,
I have a empty movieclip into which I attach multiple enemies.
Say I attach the first enemy, and set it's position to 150, which will be 150 pixels relative from the container clip. This...
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Hi guys,
I've been searching around the boards a lot and there is a bit of information on preloading video in flash, but I'm REALLY short on time and I'm looking for a working example I can just...
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A case of the pot calling the kettle black ...
This is a better way of doing it, one of my first games was similar and I had a movieClip that followed my car around the set the _.visible = false...
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Hi,
I have a shadow that stays in the same place on the y plane but follows my flying machine horizontally. It grows larger and the alpha thickens as you get closer to the ground. I've been thinking...
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Hi,
I'm trying to make a randomized scrolling bg. I have 4 tiles and I randomly use attachMovie to attach a clip everything the scrolling hits the end. All that is working fine but the little...
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Can you at least give us a example of your code? It's really hard to help when you don't exactly know how it's working ...
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And why exactly aren't they working? A simple hitTest deosn't cut it?
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Nope, no luck ... could it be something to do with the use of attachMovie or smth? Or the that the bgRand function is in the load event?
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Sorry, that's still not working ... don't I need to delcare it anyway so that the statements in the enterFrame event can use bgRand (as it was defined in the function)?
What I have now:
MainBg...
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Well, I just tested the code then to make sure it works and it worked fine. Make sure you delete all your code then paste mine in.
Especially all this:
_root.pack2.duplicateMovieClip( "pack2"-...
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Err, much easier way of doing this:
onClipEvent(load){
moveSpeed=10;
_root.pack2._visible=false;
pack2Counter=1;
facing = "right"
}
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Well, that explains all of the above problems doesn't it ...
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Arrrr, this stupid thing is driving me insane. I have a movie called mainBg with this code:
onClipEvent (load) {
var bgRand;
bgSpeed = 30;
function attachBg() {
bgRand = random(4);
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I see, thanks for the enlightenment :)
Your method works fine for me, a life saver ... almost given up hope there :p
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What I don't understand is, if Macromedia can detect a hitTest in only the filled in area (shap flag) then why don't they have a flag for detecting a collision between one filled in area and another...
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This is sort of what I was thinking also, I'll definatly try that ... can you point me in the direction of some sort of tile based engine or tutorial?
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Anyone thought about using the lineStyle/lineTo drawing functions?
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Thanks so much, that's exactly what I'm looking for. Can I have permission to use that? I'll put you in the credits.
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Hey guys,
I'm having trouble here with hitTest. I have a irregular shape that I want to test for a hit with another irregular shape. This basically rules out the bounding box hitTest and I don't see...
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