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  1. Replies
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    =) Flashkit I coded up a parser and custom...

    =)

    Flashkit
    I coded up a parser and custom classes to do the animation and such.
    If you get the newest alpha of papervision, my code is now outdated, by about a month.. I hope to revise that...
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    Hey, I did that one. I just loads Quake 2 .md2...

    Hey, I did that one.
    I just loads Quake 2 .md2 files, which have animation in them.

    w00t.
  3. Thread: 3d in flash

    by d3s_inc
    Replies
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    770

    I did not read all of...

    I did not read all of http://www.burg-halle.de/~st2520/ 's thread, so I am not 100% sure, but I am 90% sure that this is how he does it:

    It is 3D in that he is doing 3D...
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    Sorry, did not read everything. But um.. there...

    Sorry, did not read everything.

    But um.. there is something called scalling..
    and you might have to make other bitmaps, sure..
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    Exactly.. that will give you the best...

    Exactly.. that will give you the best performance.
    As I said, I know ;)
    Have proof.

    The least amount of MC's the better, for the most part.
    You particles should all be updated into 1 BitmapData...
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    It is fast enough to do games... if you are...

    It is fast enough to do games... if you are careful.
    I made an engine using some pretty sick Bitmapdata usages and filters.. HOWEVER, while I would LOVE to show you guys how kick ass it is......
  7. Thread: AS 2.0 to C++

    by d3s_inc
    Replies
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    Well, it would be an easier transition to Java...

    Well, it would be an easier transition to Java than C++.
    And you can make "real" games in all 3 environments.
    If you mean a huge 3d type game, you won't really be able to just magically do that in...
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    Dang it.. so I was caught with my hyperboles...

    Dang it.. so I was caught with my hyperboles again.

    Anyway, Chimp.. a few thousand entries is FINE! and normal...
    depending on what you are doing i guess....
    but fine.

    Have fun coding :)
  9. Replies
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    There is no limit besides the physical memory of...

    There is no limit besides the physical memory of the machine.. i think.
    I just ran some tests.. continually adding elements to an array (a 2 element array) to create multi-dimensional array. I just...
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    They are the same accounts as Batallion. -- PLAY...

    They are the same accounts as Batallion.
    -- PLAY IT NOW!
  11. Replies
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    Maps?! WTF are maps???? Real men don't use...

    Maps?!
    WTF are maps????

    Real men don't use maps.
    At least, my maps is not the "conventional" map... mine is not limited by a freakin array... mine is limited only by 1 thing, the max size of a...
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    truth.. mucho faster too :)

    truth..
    mucho faster too :)
  13. Replies
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    Before I let this be, I have to point some things...

    Before I let this be, I have to point some things out:

    Math.sqrt( ..... ) is not trig... you learn that in geometry :) it's just the pythagorean theorem ( god i can't spell )

    Have fun :)
  14. Replies
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    Screw math! ( ;) ) Here is what you want (at...

    Screw math!
    ( ;) )

    Here is what you want (at least ALMOST.. there is one little part missing.. you fix it :) this is just a like 15 minutes of my time mate).

    This method uses simple algebra...
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    Fps

    Oh yeah, and you can use this to count your frames per second too :)
    I have been using my Profiler to optimize my engine, and was tired of having to create new movieclips or using pre-made FPS...
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    fun, :)

    fun, :)
  17. Replies
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    Alright, here is your code dudes: HOW TO USE:...

    Alright, here is your code dudes:

    HOW TO USE:
    Copy and paste the code below into the file: Profiler.as

    SOURCE CODE:



    /***********************************************************
  18. Replies
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    Alright.. so it took 1.25 hours, but the BASIC...

    Alright.. so it took 1.25 hours, but the BASIC profiler is done... it's nice, clean, simple, flexible, and works for nested blocks of code...

    I will post up the Actionscript class here soon, but I...
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    Yeah, I know I can do that ;) I was just...

    Yeah, I know I can do that ;)

    I was just hoping that MAYBE, just maybe, someone had already made one..

    Oh well, I guess I will code one up in the next few days, then post it up here so everyone...
  20. Alright, I did a little quick tests, and this is...

    Alright, I did a little quick tests, and this is what Flash is telling me:


    Test 1: Rotating Movie Clip 5000 times
    --- Total Milliseconds: 187
    --- Average Milliseconds: 0.0374

    Test 2:...
  21. Replies
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    School.

    School.
  22. Replies
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    Action Scrip Profiler??

    Hey Guys!

    Alright, I am obviously experimenting with some Flash intensive stuff, and I want to know which parts of my code take the longest, so I have an idea as to what to improve/optimize.. For...
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    W00t, tis a gathering indeed :) Paper... ugh.....

    W00t, tis a gathering indeed :)

    Paper... ugh.. it's done, but won't help too much, if you have questions, I will just answer them :)

    mbenney and xmcnuggetx, you just made your statments ironic....
  24. [Question] Flash 8 BitmapData rotation: speed

    I have just strated looking at Flash 8 BitmapData about 3 or 4 days ago, and I am trying to experiment with it. Now, I want to rotate some bitmaps. So, if I was using an MC i would do myMc._rotation...
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    [Back] I'm back =)

    Hey everone...
    Not sure if anyone here remembers me.. not been gone *too* long.
    Well, I'm back, and ready for some action.
    So let's get this party started.

    -Phil
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