Search:
Type: Posts; User: d3s_inc
Search:
Search took 0.08 seconds.
-
=)
Flashkit
I coded up a parser and custom classes to do the animation and such.
If you get the newest alpha of papervision, my code is now outdated, by about a month.. I hope to revise that...
-
Hey, I did that one.
I just loads Quake 2 .md2 files, which have animation in them.
w00t.
-
I did not read all of http://www.burg-halle.de/~st2520/ 's thread, so I am not 100% sure, but I am 90% sure that this is how he does it:
It is 3D in that he is doing 3D...
-
Sorry, did not read everything.
But um.. there is something called scalling..
and you might have to make other bitmaps, sure..
-
Exactly.. that will give you the best performance.
As I said, I know ;)
Have proof.
The least amount of MC's the better, for the most part.
You particles should all be updated into 1 BitmapData...
-
It is fast enough to do games... if you are careful.
I made an engine using some pretty sick Bitmapdata usages and filters.. HOWEVER, while I would LOVE to show you guys how kick ass it is......
-
Well, it would be an easier transition to Java than C++.
And you can make "real" games in all 3 environments.
If you mean a huge 3d type game, you won't really be able to just magically do that in...
-
Dang it.. so I was caught with my hyperboles again.
Anyway, Chimp.. a few thousand entries is FINE! and normal...
depending on what you are doing i guess....
but fine.
Have fun coding :)
-
There is no limit besides the physical memory of the machine.. i think.
I just ran some tests.. continually adding elements to an array (a 2 element array) to create multi-dimensional array. I just...
-
They are the same accounts as Batallion.
-- PLAY IT NOW!
-
Maps?!
WTF are maps????
Real men don't use maps.
At least, my maps is not the "conventional" map... mine is not limited by a freakin array... mine is limited only by 1 thing, the max size of a...
-
truth..
mucho faster too :)
-
Before I let this be, I have to point some things out:
Math.sqrt( ..... ) is not trig... you learn that in geometry :) it's just the pythagorean theorem ( god i can't spell )
Have fun :)
-
Screw math!
( ;) )
Here is what you want (at least ALMOST.. there is one little part missing.. you fix it :) this is just a like 15 minutes of my time mate).
This method uses simple algebra...
-
Oh yeah, and you can use this to count your frames per second too :)
I have been using my Profiler to optimize my engine, and was tired of having to create new movieclips or using pre-made FPS...
-
-
Alright, here is your code dudes:
HOW TO USE:
Copy and paste the code below into the file: Profiler.as
SOURCE CODE:
/***********************************************************
-
Alright.. so it took 1.25 hours, but the BASIC profiler is done... it's nice, clean, simple, flexible, and works for nested blocks of code...
I will post up the Actionscript class here soon, but I...
-
Yeah, I know I can do that ;)
I was just hoping that MAYBE, just maybe, someone had already made one..
Oh well, I guess I will code one up in the next few days, then post it up here so everyone...
-
Alright, I did a little quick tests, and this is what Flash is telling me:
Test 1: Rotating Movie Clip 5000 times
--- Total Milliseconds: 187
--- Average Milliseconds: 0.0374
Test 2:...
-
-
Hey Guys!
Alright, I am obviously experimenting with some Flash intensive stuff, and I want to know which parts of my code take the longest, so I have an idea as to what to improve/optimize.. For...
-
W00t, tis a gathering indeed :)
Paper... ugh.. it's done, but won't help too much, if you have questions, I will just answer them :)
mbenney and xmcnuggetx, you just made your statments ironic....
-
I have just strated looking at Flash 8 BitmapData about 3 or 4 days ago, and I am trying to experiment with it. Now, I want to rotate some bitmaps. So, if I was using an MC i would do myMc._rotation...
-
Hey everone...
Not sure if anyone here remembers me.. not been gone *too* long.
Well, I'm back, and ready for some action.
So let's get this party started.
-Phil
|
Click Here to Expand Forum to Full Width
|