Search:
Type: Posts; User: FleZ
Search:
Search took 0.04 seconds.
-
It worked, thanks a lot.:D
-
I never used the for command, so I don't understand how it works, but I use:
on(rollOver) {
while ( _root.mcname._width < 200) {
_root.mcname._width +=5;
_root.mcname._height +=5;
}
}
-
I saw a preloader, but it came after a while, like if flash had to load the preloader :/
-
The site doesn't load :rolleyes: :(
-
It's very nice, except a few things:
- the background is grainy
- the sound of the roll-overs are annoying
- as you said, it's very slow, first time I checked, I clicked on gallery and saw nothing...
-
The problem is, I load the node and everything works, but the file just won't resize, I added a textfield to see if flash really received the number, and it does. But it just won't resize it.
...
-
-
I'm really new to actionscript, and I did this code, but it doesn't do anything...
function addStars() {
nbstars = Math.round(Math.random()*200);
if (nbstars > 0) {...
-
Isn't level0 the main timeline?
You should try on other levels...
-
thatstill didn't change anything...
it's really annoying me...
-
I really don't understand the problem here, I'm loading a swf containing a movie clip with 2 frames with Stop(); on each. The file is loaded on _level5 so I tried this:
tellTarget...
-
-
btw, it's not working on my computer, so there shouldn't have any loading...
or is there any way to preload a swf containing only a music file without having to load the movie in the main movie?...
-
I got this code a scene before:
loadMovie ("femus.swf", "mc1");
dataLoaded = _root.getBytesLoaded()+mc1.getBytesLoaded();
dataTotal = _root.getBytesTotal()+mc1.getBytesTotal();
if...
-
I'm loading a swf containing a movieclip which contain 2 frames, both have Stop Action. The second has a music.
I use this code:
loadMovieNum ("femus.swf", 5);
tellTarget...
-
-
got this code:
btload = _root.getBytesLoaded();
totbt = _root.getBytesTotal();
sclbar = btload*100/totbt;
sclbar = Math.round(sclbar);
setProperty (_root.greybar, _xscale, sclbar);
barwid...
-
creedance, here's what you said:
Increasing the frame rate WON'T change the number of frames, it will just make the animation show more frames in a second.
Someone answered that:
And...
|
Click Here to Expand Forum to Full Width
|