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  1. Replies
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    Ah so it's like JavaScript in that aspect. ...

    Ah so it's like JavaScript in that aspect.


    Learn something new every day.

    Thanks much!
  2. Replies
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    Thank you both for your help! While we are on...

    Thank you both for your help!

    While we are on the subject, I am very curious now on how to start a new line.

    So instead of having a sentence like this.

    You
    Could
    Do
    Something
  3. Replies
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    AS3 Increasing the length of a string

    I am working on the following code and I keep getting a cut off at around the 'C' of Dave's computer.

    I know this is going to be a simple answer but I for the life of me cannot figure out HOW to...
  4. Maybe this will help narrow down the part about...

    Maybe this will help narrow down the part about the CollisionWithEnemies portion of my problem... I tried cutting out portions of my code until I stopped getting the #1010 error

    and when i cut...
  5. More questions with (hopefully) easy answers

    I posted last week about how I could not get my character to move in a little game I am working on. (Thanks again to realMakc and Son of Bryce) Now I have a few more questions....

    First off, when...
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    Thank you so much! on my version player.mc had...

    Thank you so much! on my version player.mc had 'player' in the properties window but I missed that capital 'P' sending it to the correct .as file.

    I still wrote down all the notes you both gave me...
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    Okay, that kind of helped. But according to the...

    Okay, that kind of helped. But according to the book I am going from, A method call calls a trigger directives in the method's function definition.

    Isn't that what I want here? Plus, what is the...
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    [AS3] Error 1061

    Hey there,

    Working on a new game, and while it LOOKS like everything is happy scrappy... it's not.

    When I test run I keep getting the following error:

    1061: Call to a possibly undefined...
  9. AWWWW yeah! That did it.. I got one more...

    AWWWW yeah!

    That did it.. I got one more error but I fixed it on my own.

    Well, currently I am just following through the book so I want to adhere to it as close as possible...

    But I see...
  10. Hmmm curiouser and curiouser the rabbit said.......

    Hmmm curiouser and curiouser the rabbit said....

    Okay I am still wondering why it worked fine before I added the second level..

    Anyway, thank you very much for offering to take a look at this....
  11. Okay there are 63 errors total... so I am not...

    Okay there are 63 errors total... so I am not sure WHAT happened... DungeonOne was working before I tried to add DungeonTwo...

    I am stumped
    ...
  12. *slaps forhead* I'ts usually something super...

    *slaps forhead*

    I'ts usually something super easy like that...

    But I am still confused, I now get about 30 errors

    The first three are
    E:\FLASH GAMES 2010\DungeonMaze\DungeonOne_Manager.as,...
  13. Okay I fixed that but NOW i get a new error... ...

    Okay I fixed that but NOW i get a new error...

    1084: Syntax error: expecting leftparen before extends.

    I am really not sure what that pertains to, since why would it expect a leftparen before...
  14. AS3 problem 5006: An ActionScript file can not have more than one externally visible

    Working through the book "Foundation Game Design with Flash"

    5006: An ActionScript file can not have more than one externally visible definition: DungeonTwo_Manager, checkCollisionWithPlayer

    So...
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    Okay a new question, I want to make my extra...

    Okay a new question,

    I want to make my extra dimensional eye move wither up or down with click of the buttons. But I can only go up!

    If you look at the traces.. it is hitting both the eyeUp and...
  16. Replies
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    That worked... Thanks again. I knew it was...

    That worked... Thanks again. I knew it was something simple like that *slaps forehead*
  17. Replies
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    Cs5 Button Problem

    Hey Gang,



    Another AS3 question!

    I have been trying to add buttons to a project I built and I keep getting the same error for both buttons

    Symbol 'StartPage' 1046: Type was not found or...
  18. Oh I forgot to add it is in CS5. Let me know if I...

    Oh I forgot to add it is in CS5. Let me know if I need to save it in another format.

    Any insight into this would be fantastic since it has to be something basically simple I am missing.
  19. [AS3] How to get Playing cards to 'snap' into place

    Hello, I am toying around with the idea of making a few card games, and was testing some code trying to get an Ace of Spades to snap to a slot.

    But for some reason the card isnt snapping... with...
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    caseyryan man I can't thank you enough! I wonder...

    caseyryan man I can't thank you enough! I wonder if I can mail beverages to Siberia :P

    Yeah those mistakes last night were pretty dumb... but it was getting late.. I should've packed it in hours...
  21. Replies
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    Okay I got a little further on it. But on teh...

    Okay I got a little further on it.

    But on teh frame I want the drum to appear I added the code

    drum_mc.visible = true;


    That should make it appear when the player clicks on that room...
  22. Replies
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    Oops. yes, that would help. Duh.

    Oops.

    yes, that would help. Duh.
  23. Replies
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    Hmm okay, sounds logical since that is very...

    Hmm okay, sounds logical since that is very similar to what I wanted to do with the inventory 'version' of the objects

    But i am still getting that

    "Access of undefined property objectFound"...
  24. Replies
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    Nope, still nothing :( Grr if I can get this...

    Nope, still nothing :(

    Grr if I can get this working I promise I will get a copy of that book....

    Well, I'll probably get it either way, but I'd still like to get the basis of this working...
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    Uh, it is VERY confusing. So if I add ...

    Uh, it is VERY confusing.

    So if I add

    nail_mc.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);

    to the 2nd as frame, it should work correct? Since once the player goes to frame 2, the...
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