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Type: Posts; User: hondaplaza
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Thank you all for your answers and your time. I will be multiplying up into int's from now on.
PS: This is a great community, thank you all again, happy holidays!
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When adding Numbers, AS3 seems to add incorrectly?:
var num:Number = 5.4;
for(var i:int=0; i<100; i++)
{
trace(num);
num += 5.4;
}
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Thank you very much, jAQUAN.
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If I set an Object = null, does that remove all references to the Object's variables assuming there are no external references to said variables? Or do I have to manually set all said variables =...
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That is an interesting point, I'm glad you made it. Luckily, I do not the covering MovieClip to take MouseEvents, but thank you pointing out the difference between the our methods. It's definitely...
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Thank you moagrius. I've got it working now by setting mouseEnabled on the covering MovieClip to false.
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How do I make a MovieClip Targetable even if it is covered by another MovieClip?
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Thank you very much for that very detailed example, neznein9, I think I've got it now.
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Can someone explain function call and apply to me? I just can't seem to figure out how to use them and what they're used for. I've stared at the LiveDocs descriptions for quite some time, but I'm...
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5TonsOfFlax, thank you very much for your time. I'm sorry it took so long to say it, things got a little busy after the holidays. Thank you for taking time out of your day to answer questions, it's...
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5TonsOfFlax, thank you. The String procedure works great, but I get the feeling from your post and other forums that this is not the best way to accomplish my aims. So, perhaps I can elaborate on...
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Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.
So in the class file for Grid, how would I do this:
public function...
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Found the fix:
btn.mouseChildren = false;
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I have a MovieClip Button, btn, made up of 2 MovieClips, sqrT and sqrB on top. sqrB is stopped at an empty frame. On Down, sqrB stops at a MovieClip frame, on Up, it goes back to the empty frame. On...
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Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.
From the Class file of Holder, how...
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I was afraid of that. It's not a big deal for me, just inconvenient. Thank you Joshstrike for your time and for the link.
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What's the best way to say:
if(this.object in same array as that.object)
with multiple arrays containing multiple objects?
Thank you very much in advance for your time.
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Thank you for the explanation, YourFriendIsATaco, it was very thorough and helpful.
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Thank you again for your time, it's going to take me some time to figure all that out, but all direction is much appreciated.
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Thank YourFriendisATaco! What is that move called BTW, so I can look it up and explore it? Is it a property of the Array Class?
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Let's say I have a Widget class that extends MovieClip:
package{
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
public class Widget...
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5TonsOfFlax, thank you very much for your time, that was just what I was looking for.
But now that I've tried it, what if you needed to call multiple functions that each passed different variables?
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Maybe that's not the right question, I just know you can do that in Java.
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives...
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Ralgoth, thank you very much, that did it.
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I have an mcButton called Unit that when clicked, addChild's another mcButton named attBtn. When Unit is clicked again, I need attBtn removed. Click once, add attBtn. Click again, remove attBtn,...
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