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Type: Posts; User: someonerules
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Alright, I have found the solution! Sorry for posting, but I searched and searched and couldn't find a solution, as I did not know the problem. I found that the client was asking for a policy file....
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Okay, it looks like the client only works when its run locally on my computer. But when run via a website, it doesn't connect. This is so strange because my server SEES the client, accepts the...
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Hey guys, I'm having some issues with sockets. I have everything set up on both ends. My PHP server is up and working great, and my flash file also works like a charm....in testing. While testing my...
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Hi, currently I am using PHP with MySQL and sendAndLoad to transfer data, but this seems as it is probably not a very efficient way of doing this, as the game must update variables for many players...
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Wow! Thats really cool! How did you do that?
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Hmm...I read through those documents, and I must say...what? I somewhat understand what they are saying...but I don't really know how to use what I read to help me...
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I need to write an if statement (or more) to return either true if a point is inside of a quadrilateral else return false. My quadrilateral can can be in ANY shape or size, not just square, and...
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The language is pretty well the same, so what program I use matters not, however, I didn't know there was a Math & Physics forum, so thanks. I shall take a look at that.
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Heh, > is greater than, and < is less than. VERY useful operators that I'm sure you will use over and over again.
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Well, this Flash isn't the main program I'm using for this project, so a hitTest won't work. I need to know the actual formula(s)...I have tried and failed to figure it/them out on my own :/.
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Button 1:
if (_root.counter < 10) {
_root.counter++;
}
Button 2:
if (_root.counter > 0) {
_root.counter--;
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I need to write an if statement (or more) to return either true or false if a point is inside of a quadrilateral. My quadrilateral can can be in ANY shape or size, not just square, and that's where...
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Oh lol. Thanks! I'll check that out now.
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Thanks, that is very cool, but no help at all. That is my goal. I need help getting to the goal lol, not someone showing me what my goal is.
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Okay, I have a movieclip called "terrain", and I want to remove a circle SHAPE from the terrain itself when a bullet hits it. Like making a dent in the ground. I tried drawing an alpha circle into...
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No, no, no. I have the terrain, and I want to remove a circle SHAPE from the terrain itself. Like making a dent in the ground. I tried drawing an alpha circle into the movieclip where the bullet...
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Hey already fixed that problem ;P. But, I have run into another problem. I need to remove a circle from the ground after a bullet collides with it, but I have no idea how :/
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If there is a worm directly beside a wall and he gets shot, he goes through the wall rather than bouncing off of it lol...something I'll need to look into.
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Wow, checked it out, got it working ingame and it looks great! I had a few bugs I needed to work out, and there are probably a couple more, but I think I should be able to handle them on my own. I...
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Oh my god! You rock! I don't have time to read them at the moment, but I'll be back in a couple hours to check this out.
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Wow! That's great! Thanks! I will probably use that for particles or something =D.
Hehe, I made it onEnterFrame, they are flying everywhere!
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Wow! Thank you, Alluvian! And I thank you too, DeadNight! You guys have been really helpful, and I am grateful. If by any chance you could help me out with collision, that would be great. I'm trying...
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Actually, the bullet is actually at 90º when it appears to be at 0º because of the way I made the movie clip. That is not the problem. The problem is that once the bullet begins to fall, ynum...
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Part of the URL is replaced with "...". :/
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I have been trying to fix this now for several hours, but cannot find a solution...Anyone got any ideas?
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