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Type: Posts; User: congruent2006
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not sure how to post something as resolved....
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nevermind i figured it out, thanks
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AS2
ok, apparently i misunderstood what splice array did,
i thought it removed the specified number in the array, and shortend the array length, there is some function deleteCount? am i supposed...
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oh, not use to doing things that way, but il try it.
thanks, both very useful!
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i tried using a for statement, and if the array is 0 to add the item, or if it is bigger than 0 ( has an item in it) to keep going,,,,, didnt work somehow.
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K, adding inventory slots, easy,
removing items, and then adding new items in appropriate slots ?
:scared:
i have ""slots"" in arrays as x and y coordinates, corresponding to a number
hence...
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skull to skull soccer...
head to head "football "
head on soccer?
lol i dunno :P
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someone called me lazy for having unfinished projects,:mad:
but ffs! there's more to it then that, maybe i thought of better ideas!
maybe i have no idea to do , or how to do what I wanted to do,...
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No Squiz, all im saying is, not every game is going to be your bing bang 500$ -
20 k Hit of the month/Year,
and if you make a little experiment that turns out to be a fun little mini game, might...
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Heres a link to the fla
it was 60 k above the maximum amount i could post it on here so im using speedyshare.
http://www.speedyshare.com/786406211.html
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no, it was a 500 px image when i made it.
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This is the stranges thing ive ever seen, maybe someone could explain why this happens, and ways to fix it?
I have a scrolling back ground, it works fine, when I import graphics and put them in...
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noo im totally down, let me get my crappy little mini games togeather and you can have em...
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Trying to make a scrolling game, cant get nesting MC's ? to work.
this is the spawn function of the enemy mc
var ed = sc.getNextHighestDepth();
var e1=sc.attachMovie("e1", "e1" +...
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I still havent figured out walls yet! LOL the only way I can do wills
is if I make 1 wall for each direction and put them togeather to make 1 wall.
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use this system, it rocks.
this.xspeed = soldier.speed
this.yspeed = soldier.speed
this._x -= ballista.xspeed
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yes your not actually moving the guy, your moving everything else in the opposite direction.
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http://www.mofunzone.com/online_games/azul_baronis.shtml
an extremely fun game :D
( you can only submit scores if you play it on mofunzone)
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Hey that actually gave me an idea, but im not sure if it would work,
lets say your tileing 32 by 32 tiles, do you really have to make each image 32 by 32? why not have a little overlapping with...
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I decided to stay TF away from scrolling games until I made a few games, but thats just me.
just delete the part of the code that actually moves the MC
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what i had in mind was a stationary game( no scrolling)
but it WAS a general question.
I think for scrolling the best thing ive seen was you have different tarrain types, maybe have them be 100x...
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Sounds like you want to trace this to make sure its working? what is the initial problem?
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dont give the MC you want "centered" any speed, it is not going to have a
._y or ._x speed, everything else has the opposite added or subtracted to their speed.
if you want him to move around a...
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that will change depending on the initial direction of your MC you can change that, or have fun playing around changing the 180 to something else :P
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Just curious how big of images people load into their games.
trying to balance looks, with file size.
If i plan on having a 600 by 600 game screen, from a top view down game.
do I make 600 by...
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