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what format are they stored in?
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Except that that's about the most unreliable way to check the time of something in Flash. Cuepoints are the way to go...
Dan
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what is this for? I would say no....but I reckon you could simulate this by dynamically muxing the video and audio stream using ffmpeg prior to playback.
if you want something that works like...
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you sound like you need to nest your text animation in a movieclip.
then you can simply add some lines of code to the handler which deals with the "click on button" functionality, eg
...
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Nope. There's literally nothing you can do to stop the most determined pirates. Even if you stopped people from jacking your streaming stuff, they could still record the screen with screen capture...
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agreed, pot. now stop calling the kettle black!
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Eh? are you using flash 8 or below?
On the timeline (in a locked layer name AS, gotta get those code conventions correct) in a frame which contains your flvplayback component.
If you're not...
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sounds like you need smoothing on. I think it's something like myFLVPlaybackComponent.smoothing=true but you'll have to check livedocs or flash help for that. it should sort the issues you've been...
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to add to what the previous poster says: you can add cuepoints at rendertime and access them by creating a listener for the cuepoint metadata event.
you can pause() a netstream object, and...
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ah yes, I see what you mean. some jaggies on the v.
have you tried rasterising your text at the "right" size in the source programme?
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It's a function of streaming delivery. the AMS minisite will explain it far better than I ever could :)
Dan
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you can use a program called handbrake which is free and will encode to .mp4.
Dan
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well, my draconian firewall still won't let me see it. doh.
Despite the fact that I have yet to see your video, I can suggest a number of options:
- increase the bitrate;
- use a constant...
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encode to .mp4. It's a different container but quicktime can play it back as well as an .mov.
Dan
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change the container format from .mov to .mp4 (you'll need to reencode your source) and make sure you're exporting for and testing with flash player 9 and above.
Dan
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I think you are looking for some code which will control the scaling of the stage. Unfortunately (as far as I'm aware) this means that you will need to use two layered swfs.
have a look at the as3...
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You need to use a streaming media server. The industry standard is Flash Media Server
Dan
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Finally. Someone has actually noticed...
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handbrake is open source (free) and delivers great results if you know how to use an encoder properly (i.e. aren't afraid to wait!!).
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have you got scaling or smoothing enabled for the player? when you say import the videos to the stage, are you actually bringing the video in and embedding it in the timeline, or are you using the...
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I'll check this when I get in from work as I'm not allowed on your server. Is it actually pixellated? or is the issue compression artifacts?
Dan
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add them with actionscript. It would probably be prudent to make some kind of API in order to make this sort of job more painless to do in future!
Check the cuepoints listings in the AS3 livedocs,...
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you might like to listen for a load of netstream events that get fired at certain points and debugging from there:
package {
import flash.display.Sprite;
import flash.events.*;
...
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do you know how to use the timeline?
I'm not being harsh, but this is a really simple issue. It will help you be a better programmer/designer if you can solve problems yourself:
1. check if the...
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