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Type: Posts; User: Sonichusky
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Sweet. Thanks for sharing =]
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I'm not too good at trig, but my actionscript is good.
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Can someone here tell me how you can make a movie clip point at another movie clip? I've looked and asked and no one seems to know...I think I'm going INSANE...please help me! :confused:
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it's _currentframe
lol just sayin.
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I'm a n00b, so it MIGHT work. Just give it a shot.
Oh and tell me if it works. I'd love to see the finished product.
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I see what you mean...
Try putting this code into the box:
on(rollOver){this.gotoAndPlay("DeathFrame");}
Name the frame that the death starts on DeathFrame.
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Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004. :rolleyes:
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Does no one know how to do it??
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Oh yeah and I use Flash MX 2004.
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I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
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make the map move DOWN when you press the up key, UP when you press the down key, and you get the idea for left and right. makes it look like the character's moving. works fine for me.
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hmm you have a point there guys, thanks for the tips! =P
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add this code to the movie clip/button:
on(release){_root.gotoAndPlay(--Frame goes here--);}
replace "--Frame goes here--" with the number of the frame that the movie starts on.
once you...
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1. Make a movie clip of the character's head or whatnot to point at the mouse. Draw it facing right.
2. Make another movie clip that is completely transparent.
3. Put the movie clip from step 2...
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the soundFX and music are fine, but the characters and enemies kinda look like you ripped them off of google images. just being honest.
good game though! ;)
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ok thanks, i wasnt sure whether to include custom controls but now im going to!
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http://gamewolfproductions.webs.com/omnidemo.htm
A top-down point-and-click shooter. Fairly simple. It ends after you get a dose of real enemies, not just electric fences.
By the way, this is...
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Nice job, says I...
But I agree, if the people were in strategic spots where it might be easier or more difficult to reach them(like in a line or on a roller coaster), thus requiring more...
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