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Type: Posts; User: egfx
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Hey,
I need to parse an XML feed so it's readable by an AS2 project. I want to use E4X and AS3 for all the parsing and simply load the parsed out document to AS2. Can flash send AS3 code to AS2...
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Thanks that was very helpful! Works perfectly now
for each(var bXML:XML in aXML)
{
var str:String = aXML;
var re:RegExp = /(,)/
var results:Array = str.split(re);
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I have a pretty simple question, how do I reference an individual word in an XML node. For example
<tag>word1 , word2 , word 3 , word 4, word5</tag>
where I want to refer to all these tags...
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Thanks got it to work after hours of trial by doing this:
for each(var aXML:XML in myXML.Elements)
{
aXML.setName("a");
aXML.setChildren(aXML.a.*);
}
trace(myXML.toXMLString());
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I have
level 1: <Element>
level 2: <a>some content</a>
</Element>
<a> is nested in <Element> and I need to delete <Element> without deleting <a>. So basically I want <a> to be the...
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Thanks sstalder, lead developer changed the behavior - so I can just call the variable itself without worrying about flashvars. It's handled on the server side. It works perfectly now.
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I figured out that I could do a replace() call. But I get an error when I try it,
TypeError: Error #1086: The replace method only works on lists containing one item.
So I need help looping...
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I'm having trouble figuring out how to call an XML tag itself (not the value of the tag). I have a program that reads data from specifically named tags. I.E the program understands the tag <image>...
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Thanks for your help, I want to test this out. How do I update it to include the xml info in a textbox on the stage instead of in a trace statement?
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I have a test app in AS2 working made up of the following:
xml = new XML();
xml.load(cubeFeedURL);
xml.onLoad = function(){
info_txt.text = xml;
}
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I have an XML file on a site that I need to call from a flash movie. The XML file is packaged into a parameter, its actual url is generated dynamically and cant be called directly so instead of...
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This didnt work but I improvised. I used the first bit of code and then manually placed a movie clip on the stage with the instance name "clip" and this works.
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Thanks! This is exactly what I needed. But is there a way to make the clickable area a movie clip rather then use the drawing api. It seems limited, I want to be able to overlay a movie clip on top...
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