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  1. Replies
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    I like the game a lot... the detection seems...

    I like the game a lot... the detection seems really solid. I'd work on the physic a bit though. I think you need to up the friction.
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    Hi all... Blog blog blog

    This is my friends new project :) Check it out see what you think...
    I'm tring to get him to envolve some flash. Any suggestions?

    www.tblog.com

    Thanks -J.
  3. Replies
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    great concept

    an excellent holliday game!
  4. Replies
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    quick time url question

    hey everybody question?

    is it possible to load a quicktime file from a url?

    -if so ... how should i go about it / thank in advance

    -j.
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    thanks (:

    thanks (:
  6. Replies
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    maximum attaching depth?

    does anyone know what the MAXIMUM DEPTH you can attach a clip to is?
    Thanks in advance! (:

    -j
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    you could hitTest and go to a new scene j.

    you could hitTest and go to a new scene
    j.
  8. Replies
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    don't use it then

    don't use it then
  9. Replies
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    i'm not sure what you mean?

    i'm not sure what you mean?
  10. Replies
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    (:

    (:
  11. Replies
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    onClipEvent (enterFrame) { if...

    onClipEvent (enterFrame) {
    if (_root.car.hitTest(_root.land))
    {
    _root.car.speed = _root.car.speed*-1;
    _y += Math.sin(angle)*speed;
    }
    }

    make sure that the car isn't touching the...
  12. Replies
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    1,099

    no it won't it will stop the movement all...

    no it won't it will stop the movement all together... but something like this would do the trick ( replace it for what you have in your hitTest )



    _root.car.speed = _root.car.speed*-1;
    _y +=...
  13. Replies
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    the problem with your code was that you put the...

    the problem with your code was that you put the hitTest on load instead of on enterFrame. Just switch the the load to enterFrame and your code will work fine...


    but you could just do something...
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    if (_root.car.hitTest(_root.land)) { ...

    if (_root.car.hitTest(_root.land)) {
    _root.car.speed = 0;
    }


    lose the "this" and the extra bracket and your in business (:
    j.
  15. Replies
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    http://www.shockwave.com/sw/content/alienx ...

    http://www.shockwave.com/sw/content/alienx

    heres what could be done in director
    j.
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    thanks for clarifying blink (: >>> I mean't no...

    thanks for clarifying blink (: >>> I mean't no disrespect to you Vic (:
    j.
  17. Replies
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    699

    i don't think flash is your medium, try director...

    i don't think flash is your medium, try director
    j.
  18. Replies
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    1,246

    i used it along time ago for text effects... I...

    i used it along time ago for text effects... I thought that was its purpose... thanks for the info

    j.
  19. Replies
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    thanks Genesis F5, i didn't know dat j.

    thanks Genesis F5, i didn't know dat
    j.
  20. Replies
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    i'm pretty sure that you don't enter code into...

    i'm pretty sure that you don't enter code into swish, isn't swish for 3d? you would on the other hand just put the code on the first frame of your bug squish timeline... I know about it thanks to a...
  21. Replies
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    currently olly K you can tab through all of the...

    currently olly K you can tab through all of the bugs and press enter to destroy them... that code will disable the tab focus

    j.
  22. Replies
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    ed that eye is freaking me out lol!! j.

    ed that eye is freaking me out lol!!
    j.
  23. Replies
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    if you use tab, you can super cheat (: drop...

    if you use tab, you can super cheat (:

    drop this in:

    _focusrect = false;

    J.
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    use swift 3d its simple and its cheap

    use swift 3d its simple and its cheap
  25. Thread: question

    by jasonleon
    Replies
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    669

    make sure that the movie runs the length of the...

    make sure that the movie runs the length of the main timeline.
    j.
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