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PercyPea, thanks I read your comments before and looked at your example - but altering the masks is a 2D distortion effect not a pseudo 3D displacement map - i.e. it has no interaction with the 3D...
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AndreMichelle, wondered if you gave any thought to bumps on your engine? I'm convinced there must be a way to do it but that eureka moment is escaping me.
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My understanding is that to do a bump map properly you need to scan all rendered points and adjust their Y displacement from a reference bump map (plus apply perspective scaling). Storing and...
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Excellent thread, great ideas, great code, great explanations.
I've experimented with some bump mapping (and reverted to Flash5 in the process because I'm antiquated like that):
BodBod's...
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