Search:
Type: Posts; User: jonnyblazedx
Search:
Search took 0.11 seconds.
-
0x - the loading is done for speed. By loading em 1 at a time per frame, it allows the user to instantly start controlling the board with very little freeze time at load. Fading would also slow it...
-
Hey folks - I've developed a virtual bulletin board. I posted this before in another forum, but have since made a lot of improvements.
Check it out - http://pinitup.net
Lemme know what you...
-
Hey folks - I've developed a virtual bulletin board. I posted this before in another forum, but have since made a lot of improvements.
Check it out - http://pinitup.net
Lemme know what you...
-
zompo, thanks for the feedback :)
In regards to the clicking the board and losing everything, I've been thinking to change the movement controls to dragging, like the canvas in Flash or Photoshop....
-
Just finished the rebuild of PinItUp.net, you guys can check it out at http://pinitup.net
I'd like to hear your thoughts!
-
Hey - I'm not sure how many of you have seen my current project, http://pinitup.net, but I want to know if I can speed up my system a bit.
I've already began recoding to make the scrolling and...
-
Hey guys! Just wanted to keep you posted: I've now implemented both font and paper colorization and I've vectorized the graphics for the notes.. It was the easiest way to manage changing the color...
-
if I did this, would it allow me to manipulate individual notes like I do now with the hover effect?
and to achieve this would I just draw each note mc to a BitmapData object?
also -- behold,...
-
Done a little bit of polishing and added a new feature that allows you to read notes that have been posted over...
Help us out and digg it!...
-
Hmm, caching the text may be a good idea. I'll try that. Working links is actually on the menu, though I think we're going to be charging for that kind of service; sell board space as advertisements...
-
Hmm, they're pngs... it's probably a bad idea, but achieves an effect I really want to keep.
Do you think caching em as bitmaps will speed it up?
-
Haha, I just found your note cheeze. I like that! That's one of the main types of posts we're expecting a lot of people to use this board for. Now, assuming we were drawing in decent traffic, would...
-
Thanks for the positive feedback :)
We're actually planning on allowing advertisers to purchase up blocks of space on the board. As far as individual boards, we're planning on developing a...
-
So, I've created a little something for everyone. It's a Flash based bulletin board that allows people to post any message they like, anonymously.
There's a lotta different things we have planned...
-
/bump?
can also be viewed at http://currencysnake.com now :)
-
Weirdest thing today.... out of nowhere it started working on my laptop ._. After spending like 4 hours the other night trying to fix it. I'm at a total loss right now.
I haven't had a chance to...
-
/cry
My phenomenal remakes of Snake never get ne love :(
lol - Seriously though, I'd love some feedback folks. You guys always provide great insight on how to make a game better :)
-
Ahhh - now that you mention that, it makes sense ... I guess I'm just sleep deprived ~_~
-
Okay... This is all very basic, check it out:
function processXMLData(success) {
if (success) {
go = true;
statusVar.status = "Currency values loaded, you may continue...";
} else {...
-
I don't understand how this works... how would you guys control the content uploaded to a site like newgrounds or addicting games?
Once its placed on their servers, how does your "GameJacket"...
-
Hmmm, avoiding collisions is an action that your units would have to perform preemptively.
I'm not sure how well this would work, but I picture each unit as having a long line protruding from it's...
-
Totally unplayable in any form :\
I tried downloading it, running it in a window all its own, tried my laptop, no go on anything.
Looks to me like you're using setIntervals to handle the...
-
Game is pretty good! It's an extremely interesting concept I must say. I feel though that there could have been a few more things done to add to the reward aspect though.
I would've liked to see...
-
I've implemented quite a few changes to the game thus far. Points are now displayed using the currency symbol instead of abbreviation. Currency values are now calculated MUCH more accurately (down to...
-
Hey Viza! Funny you're the first to respond, lol. I still have that quote in my signature from a while back that you made.
I really appreciate the thorough response! Seems we're both on a very...
|
Click Here to Expand Forum to Full Width
|