A Flash Developer Resource Site

Search:

Type: Posts; User: jorosdaman

Page 1 of 20 1 2 3 4

Search: Search took 0.82 seconds.

  1. Replies
    40
    Views
    2,315

    ive got a few games for you to look at, new and...

    ive got a few games for you to look at, new and old.

    http://www.omninet.net.au/~timbooth/csw2.html
    http://www.omninet.net.au/~timbooth/biplane - this can easily be modified (music, graphics etc)...
  2. Replies
    3
    Views
    473

    for the load movieclip thing if (whatever) {...

    for the load movieclip thing

    if (whatever) {
    _root.attachMovieClip("myClip", "nameforattachedclip", depth);
    }

    just make sure that in the library, under the clips "linkage" menu, it has a...
  3. Thread: small world

    by jorosdaman
    Replies
    5
    Views
    611

    whats that supposed to mean?

    whats that supposed to mean?
  4. Replies
    5
    Views
    556

    not to frustrated, just a little surprised that...

    not to frustrated, just a little surprised that you couldnt work it out for yourself. try this.


    onClipEvent (load) {
    var rot;
    }
    onClipEvent (enterFrame) {
    _root.supercar._rotation =...
  5. Replies
    5
    Views
    556

    i thought that this was cleared up in another...

    i thought that this was cleared up in another thread. look, i tried the code which i gave you (which you also posted) in a big black movieclip, and it moved and rotated fine. to get the car to face...
  6. if i enter: the elements. why dont you post a...

    if i enter: the elements. why dont you post a poll? it cant be hard to work out how.
  7. well there are two obvious ways of getting your...

    well there are two obvious ways of getting your game.

    1: make it yourself. free. takes time to learn but if you have experience with code then it really isnt very difficult.

    2: employ someone...
  8. Replies
    7
    Views
    641

    why dont you put all that in the movieclip...

    why dont you put all that in the movieclip itself? what version of flash are you running?
  9. Replies
    31
    Views
    1,382

    ive never tried, but do you need...

    ive never tried, but do you need _root.getbytestotal()? or will it work with just getbytestotal ()? have you got some dynamic text fields to display it?
  10. Thread: mc movement

    by jorosdaman
    Replies
    13
    Views
    745

    make sure the code is in an enterFrame handler,...

    make sure the code is in an enterFrame handler, make sure there are no else if (key.isDown(Key..... only if (Key.isDown...

    that should work
  11. Replies
    7
    Views
    641

    if your platformer isnt tile based (edmack or...

    if your platformer isnt tile based (edmack or outside of society tutes) then it may be that all of your tiles have the same instance name. a good way to avoid this problem with code is to duplicate...
  12. Thread: Space game

    by jorosdaman
    Replies
    3
    Views
    639

    ok, well you can incorperate the mouse and slide...

    ok, well you can incorperate the mouse and slide yourself, but I can fill you in on the different ways to make the stars, the movement, and the map.

    basically, there is an easy, and bulky (lots of...
  13. Thread: Space game

    by jorosdaman
    Replies
    3
    Views
    639

    something like this? layers of stars are not hard...

    something like this? layers of stars are not hard to do...

    http://www.omninet.net.au/~timbooth/tradewars.html

    tell me if thats what you want.
  14. Replies
    13
    Views
    1,432

    add this under the enterFrame handler to the...

    add this under the enterFrame handler to the roads code.

    _root.supercar._rotation = this._rotation;

    that will make the angle the car is facing the same as the road.
  15. Replies
    13
    Views
    1,432

    you dont want the _x and _y to equal cosine and...

    you dont want the _x and _y to equal cosine and sine, as they are distances, not points. consider a right angled triangle.

    sine = opposite side to angle devided by hypotenuse
    cosine = adjacent...
  16. Replies
    8
    Views
    795

    ok, once youve got the first thing working, make...

    ok, once youve got the first thing working, make a new line, this one the same colour of the track, then turn it into a movieclip. put this code in.

    onClipEvent (enterFrame) {
    if (this.hitTest...
  17. Replies
    8
    Views
    795

    ok, make a line the width of your track, and turn...

    ok, make a line the width of your track, and turn it into a symbol. give it these actions.

    onClipEvent (enterFrame) {
    if (this.hitTest (_root.player)&& dir = true) {
    laps+=1;
    }
    if (laps>=3) {...
  18. Replies
    5
    Views
    638

    "and" in flash is simple, it looks like this &&....

    "and" in flash is simple, it looks like this &&. ie:

    if (this.hitTest(_root.bullet) && explosion = false) {
    do wotever.
    }

    as for your second problem,

    a) you dont need _root._root, and all...
  19. Replies
    10
    Views
    585

    actually, i think i can help you out here. it...

    actually, i think i can help you out here. it would be lengthy posting my budget code, but i managed to get a jump + hitTest working with the outside of society tutes. its still very buggy (i stopped...
  20. way way way to hard. so i didnt really get to see...

    way way way to hard. so i didnt really get to see much of the game....
  21. Replies
    15
    Views
    962

    argh! change it back! i can't play at all with...

    argh! change it back! i can't play at all with the new controls. felt alot more comfortable with the old way.
  22. Replies
    4
    Views
    383

    put this in the gloves movieclip: ...

    put this in the gloves movieclip:




    onClipEvent (load) {
    this.swapDepths (999999);
    }
  23. Replies
    4
    Views
    383

    there isnt much aim to it yet is there? and...

    there isnt much aim to it yet is there?

    and its more than a bit repetative. but on the upside, its promising, and the graphics are nice. its hard to give it much constructive critisism when theres...
  24. Replies
    6
    Views
    419

    yes, i had seen and used that before, but then i...

    yes, i had seen and used that before, but then i was attaching my tiles straight onto the main stage, this time i am attaching them into another movieclip (which is in the centre of the main stage),...
  25. Replies
    6
    Views
    419

    well, you learn something new everyday - i...

    well, you learn something new everyday - i always thought that the x and why values of the attached movieclips would be disproportional to the array. i fiddled for a while, and got it to work :
    ...
Results 1 to 25 of 482
Page 1 of 20 1 2 3 4




Click Here to Expand Forum to Full Width

HTML5 Development Center