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    Flash8 Hello, yes I am Eric. (Excuse the user name)....

    Hello, yes I am Eric. (Excuse the user name).
    The game is just in a testing part, so there isn't the story added yet, and that isn't the starting level either. It's a demo at the moment, and starts...
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    Flash8 you are saying our scripts, but does that mean...

    you are saying our scripts, but does that mean mine is ok as well? I didn't see an error with mine. So I am assuming all three of ours is good and with out error.
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    Flash8 actually if I open on screen keyboard hold up...

    actually if I open on screen keyboard hold up left and press left shift, it shows shift being pressed but if I hold up left and press right shift it does not show shift being pressed. Something is...
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    Flash8 Maybe you can post an example of the player code...

    Maybe you can post an example of the player code with one that works? or perhaps its just an issue on my end like fruitbread said.
    Also, I am aware of the continuous run, I prefer that you are able...
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    Flash8 Well I am not sure if its a ps2 keyboard problem...

    Well I am not sure if its a ps2 keyboard problem or not, All I know is that I am using it on a laptop.

    I just realized that the code works with my laptops left shift but not with its right shift,...
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    Flash8 Well the point was for your guy to be tiered...

    Well the point was for your guy to be tiered under 30, and then he eventually takes a rest. Do you think it's better to have 0 instead of 30? I liked the run, then walk then sleep. as opposed to...
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    Flash8 it downloaded it in chrome, anyways here is the...

    it downloaded it in chrome, anyways here is the folder www.LoveRevolution.Ca/game try right click save as?
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    Flash8 the file is 2mb, I can include a link here...

    the file is 2mb, I can include a link here www.LoveRevolution.Ca/game/tst_arranged.fla
    When you press up and left, the turtle walks on a diagonal, but shift wont make him run. but if you are running...
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    Flash8 This was my original code, function...

    This was my original code,

    function playeraction() {
    func_action();
    _level0.gui_player_stats.hp._xscale = player[Energy];
    if (!player[Pause]) {
    if (player1._visible == true) {...
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    Flash8 this doesn't work either does it?

    this doesn't work either does it?
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    Possible to make mule tiplayer with out using a...

    Possible to make mule tiplayer with out using a server, I have a web host but I cant install actual programs on the server just stuff through ftp.
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    Flash8 function onEnterFrame() { if...

    function onEnterFrame() {
    if (Key.isDown(Key.SHIFT)) {
    if ((Key.isDown(Key.UP)||Key.isDown(Key.DOWN)) && Key.isDown(Key.LEFT)) {
    trace("ppp");
    }
    }
    }


    Up wont work, ive tried to...
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    Flash8 isKeyDown Left Up Shift

    isKeyDown Left Up Shift wont work if you use the right shift key, but isKeyDown Left Up Shift will work if I use the right shift key... What is up with this? LEFT DOWN Shift works Right Down Shift...
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    AS 2 this is really easy, look up substring! it will...

    this is really easy, look up substring!
    it will extract the info from to indexs.

    !show_hotdogs

    [0][4] !show [5][show_text.length] basically thats hwat you do. look up substr with F1
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    AS 2 setTimeout

    _global['setTimeout'](this,clearINTERVAL("intervalRANWALK"), 1000);

    How do I get this to work?

    I create an instance of a class. I call the draw function. Then I call the run function. Therun ...
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    Flash8 I have tried another way and it still wont work,...

    I have tried another way and it still wont work, I wonder what I am doing wrong.

    var playerpack:Array = new Array();
    var itemdatabase:Array = new Array();
    itemdatabase = [slot1=["rod", "rod1",...
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    Flash8 Setting array index

    _level0.itemdatabase = [slot1=["rod", "rod1", 0, 0, 0, 80, 0, 1, 1, "", 0, " a aa"], slot2=["tadpoles", "food", 0.3, 3, 3, 3, 1, 0, 1, "eat", 0, "The delicious tadpoles healed you by 3hp!"],...
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    Flash8 well i was thing, widthandheight =...

    well i was thing,

    widthandheight = Movieclip._y / stage._y *100
    player._xscale - widthandheight;
    player._yscale - widthandheight;
    and every time the movie clip moves on the _y it will change...
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    Flash8 changing movieclip size

    i want to make it so when the movieclip moves (arrow keys) closer to the top it gets smaller and moves slower, and when it gets to the bottom it gets bigger and moves faster.

    Here is a working...
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    example

    Lets say the baddie wonders around untill you are in its sight area.
    When it sees you it chooses a path to that location, then then it moves a step toward you, it updates its path again (because...
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    I have a question on this subject. This guy is...

    I have a question on this subject. This guy is just doing A to B, which seems to be static for each level (being that on any given level it wont change until you are on the very next level). Now what...
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    this will work for as2 as well? (because that is...

    this will work for as2 as well? (because that is what I am using)
    aslo
    http://www.pixel2live.com/ doesn't work

    i see you mean life.
  23. Was that all the help you needed? (that happens...

    Was that all the help you needed? (that happens to me sometimes, you solve your problem quicker then you get a reply!)
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    this md5 hashsum sounds interesting, I haven't...

    this md5 hashsum sounds interesting, I haven't messed around with things like it before. Do you have any good links, or should I search around?
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    can you link me to something I can use or a...

    can you link me to something I can use or a tutorial? Anything that can set me in the right direction.
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