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Type: Posts; User: doiv
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Hi, i'm a bit rusty on this, but how did you make this array of tiles?
Did you do this:
//method 1
tiles = new Array();
tiles[0] = attachMovie("tile", "somename", 123);
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My votes are:
-Best Art: Baukereg/onemrbean
-Most Fun: Mike tha robot
-Most hard work: Leight
-Most original: WilloughbyJackson
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ok here is my entry :(
I only had 3 hours to do it (2 of which were ment to be spent sleeping, it's now 2 am!), so it is very scrappy and crude.
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Hey, I'd like to have a go at this :), sounds fun. I remeber the old comps, but I did not enter them as I have very poor imagination. But this time I'll really try!
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Hi, I'm Doiv. I've been a member for years now, but I have been mostly lurking for the past few years. It's been a while since I last opened flash, but I plan to get back into action scripting. I...
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My guess is that you need to end the string being transmitted to the server with a null character thing, I'm a bit rusty on this.
try sending "Hello"+chr(0) or "Hello\0", hopefully this will tell...
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Thanks for all your feed back, but this game is about 2 years old now :/. You can download it here if you really want the fla, but its quite old. Think i might try and get back into flash, i used...
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Hehehe, this post is a few years old :P. I dont think my old webspace works any more, you can get the fla from members.lycos.co.uk/jdoiv . This fla is also a few years old so you should probably...
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ohh this sounds fun. one of the problems i have making games is art, so i tryed to make a soldier type guy :P
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heh, well i dont have much to say or post these days :)
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Ohh, I'll compete, but I'm not a very insperational person :(, so I'll probably come up with a crappy idea :(
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you dont need real meters for accurate physics, just replace all meters with pixels and itll still be accurate, for example
v = w*r
w is in rad/s, but if v and r are meters or pixels or inches...
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hmm a test sounds like an interesting idea, do you mean like a little task or challenge to compleate or a broken .fla to fix?
i remeber there was a thread about that mini competition some one...
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yes you probabaly could incorperate it into a tile based engine, but as it rotates 360, youll need some clever little algorithms to work out which tiles to draw, and not lose too much performance. ...
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my method you see there is very unefficient, so itll probably run very slow, its basically a mixture of tweens and maths
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hi, im not sure which 3d thing you mean, but i doubt ill finish it as i dont really do much flash these days, i lack motivation too much and end up not saving things, ive never complated a game...
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whos did you like, mine or martin47's? well, if you like mine or both then ive uploaded the .fla to here. I think its a flash 5, not sure, and also its messy. The basic idea is that each carrage...
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I have made the basics of one, its got some bugs and stuff but it more or less works, how it works is a bit complicated, i got the idea while thinking of some collision detection methods :rolleyes:
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*dusts spider webs off fk account*
yeh ill have a go, havent done any thing in fash for a while so itll be interesting for me to remeber.
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thats cool, did you write the server your self?, is it in java, cos im trying to learn java now so that i can make a multiplayer game, but im having problems with my io streams :(
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did you mean this for your code?
drop=random(20);
if(drop>=10){
_root.attachMovie("item.key","key"+i,depth++); <-----
gotoAndStop(1);
}else{
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i have a problem, on 3 of my planets i didnt build any storage things, and now i cant build any thing, can i transfur resources between planets?
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Wow, it looks impressive, i can see a lot of work has gone into this, and your in the lead >=D
btw, do things still build if im not logged on? and also the planet names and owners are in too small...
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umm yeh thats old, i looked at my fla and it is just such a hack and slash job, but the floor is an mc in another blank one, so the blank mc is scaled down in the y axis, so when the mc inside it...
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ive had a go at this, like doom sorta view, it doesnt have depth swapping or collision detection yet, but it does have wall clipping =D arrow keys to move.
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