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    Storing classic 'inventory' items in xml

    Hey gang!

    Might be a stupid question, but just wondering if anyone knows the best practice for storing different classic adventure game items in xml for use with AS3. how would you structure the...
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    Great man, I think that was just what i needed....

    Great man, I think that was just what i needed. I'll be able to add to the function what I need to represent it visually. One thing though: what does the "%" mean? I've seen it before but never...
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    Moving item placement in an array

    I need to "arrange" an array item by using the up/down arrow keys.
    Each item in the array is represented by a movieclip on the screen, and the idea is to select one, and then move it up and down...
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    It sounds a lot like you're using ONE timer for...

    It sounds a lot like you're using ONE timer for all the enemies.
    I would create separate timers. So, everytime you add an enemy to the stage, call something like: enemyTimer();


    function...
  5. Well, I'm sorta learning a bit as i go along...

    Well, I'm sorta learning a bit as i go along here, but the idea is to bundle everything in to the swf at compile time so the game can be run from that single file, by sites like newgrounds.

    You...
  6. no one has any advice or experience with stuff...

    no one has any advice or experience with stuff like this?
  7. I'm not the ace of flash, but I can try to help...

    I'm not the ace of flash, but I can try to help if you still need it.

    I don't quite get what the problem is, though.
    Firstly, why would you need to go to the next frame, just to have a button to...
  8. Game: Importing inventory items - .xml or .as?

    Hey guys. :)

    I'm working on creating a flexible and reusable OOP RPG system, with characters, stats, items and so on.

    As I plan to be able to create and import as many items as one would want...
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    Bump

    Bump
  10. try removing the "else", and see if that works.

    try removing the "else", and see if that works.
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    Import library of one fla. into another?

    This forum is the best. You guys are rockstars. Just had to say that.

    Now, is there a way to do as the title says?
    Import the whole library of another fla. via actionscript, not doing it...
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    Whoa somehow I made it work.. your/my method...

    Whoa somehow I made it work.. your/my method works slicer... was my script that was at fault some place ofc. thanks. although the game is a bit laggy now? why is that? everything in the game code is...
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    What you explain is exactly what i did, pulled...

    What you explain is exactly what i did, pulled everything in my library on stage in frame two. Still errors. Could of course post my script but I don't know if that would help, and its a lot of code...
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    [RESOLVED] Preloader Problems

    Okay, so I really need some help, pretty fast.
    So, I'm trying to make a preloader for my game, and I can make the preloader fine and stuff, but the problem is making it work together.

    I tried...
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    nextImagen.stop(); That's all. Then use...

    nextImagen.stop();

    That's all. Then use nextImagen.start(); when you want to start again.
    Also you can use nextImagen.reset(); to reset the timer completely when you are done or whenever you feel...
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    Cache as bitmap?

    Hey guys, I've recently started using the cache as bitmap switch on my on-stage movieclips, to great success, while creating my isometric RPG. What I can't grasp though, is how to apply it to...
  17. Thread: Depth help

    by Jumpkut
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    :thumbsup:

    :thumbsup:
  18. Thread: Depth help

    by Jumpkut
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    813

    I'm no expert either, but I'll try to answer to...

    I'm no expert either, but I'll try to answer to the extent of my knowledge.

    I think you're having problems because your trying to use setchildindex and numchildren on an object itself (the parent...
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    Checking parent's class

    How can I check what a parent MovieClip's class is?
    I have a Terrain class that I only want to use a function when the parent movieclip is a specific class, so that the terrain object can be used by...
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    So, what you're saying is that ALL my classes...

    So, what you're saying is that ALL my classes need to import EVERY other class in the library? Even if they don't use it? Like, I have a class that takes care of damage calculations. The Arena class,...
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    Class structure woes

    Okay so I'm having some problem with class folder structure/hierarchy/something.
    I'm working on my RPG combat engine, and everything is coming along nicely, except I'm starting to fill up my game...
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    Okay I'm totally exhausted now from a whole night...

    Okay I'm totally exhausted now from a whole night of video compositing, so I might be way off on this, but it looks to me as you could avoid the whole problem by changing your keyUpFunction()...
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    only thing that seems obvious is; check your...

    only thing that seems obvious is; check your typing for appropriate casing. Make sure you dont have uppercase in the framelabel: "Character1" vs "character1", and that this is true wherever you refer...
  24. [RESOLVED] Error #1034, loading xml items for a game

    I'm trying to use xml to load inventory items for my game, but I'm just getting this error and I don't know how to fix it:

    TypeError: Error #1034: Type Coercion failed: cannot convert "<?xml...
  25. I dunno if this'll work but have you tried ...

    I dunno if this'll work but have you tried

    stage.setFocus();
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