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Hi there,
We've created a PC game in AIR and have a Windows version. Now we would like to make Mac (and if possible, Linux) versions. How should we proceed?
Or is the current version compatible...
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Hello fellow developers!
Our game Castle just got Greenlit yesterday and we would really like to integrate some nice Steam features like leaderboards and achievements, etc. The problem is their...
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http://snailsanimation.com/Castle/profileHeader_p.png
Hi everyone,
Today we're happy to talk to you about a PC game made in Flash we just released called "Castle".
The game is pretty unique and...
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Hi,
We've created a game designed for tablets (like the Kindle and Nook) which contains many bitmap images (200+ PNGs of around 400x800 pixels each). It's a dress-up game so basically when the...
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Now I have another problem:
When I send a score from inside Flash, it works. The score is sent to my php file on my website with no problem.
But, if I try the .swf in my desktop for example, it...
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Ok both problems have been solved.
For the first problem:
to test the scores I made a small flash where you manually enter the name AND score with input texfields. Then you press submit and go...
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For the flash part, the code is the same as above.
Here is the php code in the new_score.php file (the one that sendAndLoad sends to) as you can see I used code from a tutorial found here on...
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Hmm... I have 2 other problems:
1. It's seems that something goes wrong when I try to send a score more than once (like after each game) without closing the swf.
However, if I close the swf...
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I don't need the answer anymore I've found another way to do what I wanted to do -- Without knowing the url of the page.
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Hi,
what is the way to detect in flash the current url it is playing from?
(not the path of the swf, but the url of the current page)
for example, i want to be able to do this:
trace("the...
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Thank you, it worked right away! :)
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Hi,
I'm creating my own highscores table for a flash game.
I can send the scores with:
getURL("http://www.mysite.com/new_score.php", "", "POST");
it works, but I don't like that it opens a...
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yo im conceptor,animator,etc... of all snails' games
im not programming ,but i can do all the rest
been a few years that we are working togheter me and my gf
she's the one programming at the...
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Thank you! I will tell that to the player :)
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Hi, I know that in WinXP, the saves are stored here:
C:/Documents and Settings/Username/Application Data (hidden)/Macromedia/Flash Player/
My question is: Where are they stored on MACs?...
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Not a bad idea actually ;)
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Thank you for the tips. What I did is uncheck the "export in first frame" option in "Linkage". After that I put all the sounds that had "Linkage" in frames after the preloader, but with sync set to...
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Hi, I know this is a known issue but I haven't found any solution.
My preloader only appears once it has loaded 32% of the game.. wich can leave some people with a blank screen for quite long if...
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Sure, here is the link for the game with wmode code in it (runs smooth in IE):
Click here
and the one without (slow in both browsers):
Click here
You may download the file to your computer (there...
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Thank you I didn't know wmode = "opaque" was for firefox only, so I removed it, so at least people who have firefox can play (but it's laggy) and those who have IE can run the game smoothly.
Btw,...
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I don't see why it would be insane to notify the players that the game only works with IE...
I have 2 choices:
- Game too laggy on both browsers
or
- Game perfectly playable on one of them, and...
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I'm unsure of what you mean. Is "Mac player" the Flash Player for Macs? How do I publish it to the Mac player?
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OK i did research for WMODE and found this page:
Adobe - Tech Note : How to make a Flash movie with a transparent background
Here are the results when wmode is set to transparent:
It works...
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Adding a preloader didn't help :(
And changing fps to 31 too..
Not sure what WMODE is, i'll do research..
Any other suggestions??
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Is it better to be preloaded? or without?
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