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Type: Posts; User: fania
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Awesome thanks for the correction!
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Hey no problem glad I was of some help.
The Math.floor()... kind of like rounds out the random number... so if the number is like 15.7... it will make it 15, or sometimes even 16.
UPDATED:...
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Agnus,
I've done this on my page seems to work on all browsers I've tested
Try adding the folowing html code after the </head> line and before the <body> tag
<style type="text/css"...
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Well an easy way is to place the following line at the end of the intro, last frame
getURL("templatesite.html");
templatesite.html being the file that has your main site. Make sense?
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I attached a sample FLA... I use CS5... this is in CS4 cant save it to a lower version. So if you can't open it try the following, read the comments below:
// Create a dynamic text field and...
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If you can send the FLA... I just did it myself it works fine. Something is def not right on your FLA.
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The code below will duplicate any movieclip and place it randomly throught the stage.
// You'll need to create a MovieClip and name it "sourceMovieClip" for this to work
var sw:Number =...
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It might be because you can't add a Number variable to a string, so you sometimes get weird results.
Don't need to use 2 text files Static and Dynamic... just use one text field to display the...
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I'm sorry no that doesn't rotate both ways, use this
ball.nRotation = Math.floor(Math.random()*(1+5-(-5)))+(-5); // Rotation
the "5" and "(-5)" is High and Low so it randomly picks a number...
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Change the plus to negative and it will rotate both ways randomly 1+5 change to 1-5
ball.nRotation = Math.floor(Math.random()*(1-5-1))+1; // Rotation
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You will see my added code under // FANIA EDITS ///////////////////////////////////
You can play around with the Rotation numbers... seems to work fine
var left:Number = 0;
var right:Number...
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This might be because when you CTRL+enter the Flash size is fixed at whatever you have under your properties of your stage... so you will always have it in one fixed size.
However, in your...
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Just remember the very first thing that runs is the first line that reads
onEnterFrame = function () {
In there it checks if there is a player on stage. If its not null, null means 0, false......
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Hey there, glad I was of help... don't hesitate to ask regarding the code. Have fun man!
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I used the sh*t out of that command back then ;-) Whispers is right though you shouldn't be using that anymore. Will just bring problems now
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Wow I thought I would never see tellTarget again, jaja Flash 5 days? Awesome
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The eeeasiest and old school way, you place this script in the first frame of the timeline
onEnterFrame = function() {
if (_framesloaded >= _totalframes) {
trace("Loading...
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I started as a self-taught coder using GW-Basic hehe (remember that ;P)
But I wanted to learn how to create graphics and what not. So I went to a tech school to learn it. Partially because my...
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Are you preloading the flash before it plays? That could be the culprit
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Of course there is many ways of doing this, so if someone thinks its sloppy or whatever feedback is appreciated ... let us know ;)
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Ok I attached an updated version of the game.fla you have.
A few things, I'm not sure where you had that onClipEvent(mouseMove) event at but that clearly wasn't working for ya.
A few things,...
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Were you able to resolve the tweening issue? Checked the site, doesn't seem to studder at the beginning of the slide
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Hi there, I have a navigation bar and a header, both individuall flash movies in a html file... I have done this so long ago, but how can I call from one movie and change the other movie... I...
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