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Here are some more interesting numbers from an Ars Technica article -> http://arstechnica.com/news.ars/post/20081017-benchmarking-flash-player-10.html
The article analyzes MacOS and Linux...
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A long time has passed since I wrote that article that you have mentioned :) I think those tips are still valid if you're using Actionscript 1, however the Flash Player (the "flash runtime") has...
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Cool prototype, keep it up :)
Synch is very good even with my crappy connection...
Lapo
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Actionscript is supported via the Mozilla Rhino engine -> http://www.mozilla.org/rhino/
The engine compiles the Ecma-script code into Java bytecode and runs in in the JVM together with the server...
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You could even add a fancy lag-meter that shows the current state of the connection, flashing red when the lag > 300ms or so... and yup, you could finally drop the connection if it stays too long...
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I would not recommend using sendObject for realtime messaging. As Flashkit said you should use the string protocol which allows to send tiny bits of data.
Simply send that data to a server side...
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Out of curiosity... how do you host the game? Is it a VPS (virtual private server)?
The lag seems pretty low (I am testing from Italy)
Lapo
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Aaah, thanks.
It works well and the general synch feels good.
One think I've noticed is that you need to remove ships of user who have disconnected.
Good luck!
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Looks promising! :smoov:
Synchronization worked very well for me, but... how do you shoot? :confused:
I guess it's not implemented yet. Anyways keep up the very good work.
Lapo
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Yep, I agree VPS may not be the best choice.
It really depends a lot on how much physical memory you have available and if you have root access.
Usually very cheap VPS hosting plans have resource...
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This depends a lot on HOW you transmit player positions. How often do you send data? Which protocol do you use?
Take into account that usually an average connection can't handle more than 10-15...
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Hey mate, long time no see. Good luck with the future projects! :)
Lapo
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...and if you want to learn more, here's an interview with the UFHO guys -> http://www.gotoandplay.it/spotLight/ufho/
Enjoy!
Lapo
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I believe the discussion is this -> http://board.flashkit.com/board/showthread.php?t=754736
cheers
Lapo
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Just to name one -> Stick Arena
http://www.gotoandplay.it/spotLight/stickArena/
( This one doesn't even take advantage of AS3 and new AVM2 :) )
cheers
Lapo
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strange things happen:
the word up there in my previous post --> *****ious
was actually -> A M B I T I O U S
is there any "hidden" meaning in it, that makes it eligible for censorhsip??...
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Yeah, I agree. Those projects are very demanding even though not all of them are as *****ious ( a m b i t i o u s )as the one you mentioned. Wakfu is definitely one of the most interesting and...
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Thanks for the feedback!.
Well actually this one was fun to code because it was a quick one, no databases and other tedious parts, just game logic :)
Btw, the demo was not yet release to the...
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Hello,
this is an always-wip multiplayer demo featuring fast one-on-one action.
We originally developed it a long time ago with horrible temp graphics as a prototype for testing realtime stuff with...
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Here are a lot of resources -> http://www.gotoandplay.it/_articles/multiplayerCentral/
good luck
Lapo
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Awesome job guys! :)
We played a quick multiplayer match and worked very well, don't know what the lag time was but synchronization was really good.
Controls worked also very well for me.
...
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Awesome! :yikes:
Z80! ... this brings me back memories of long afternoons spent with the assembly manual instead of school books :p ...that was 20 years ago! Wow... time passes :rolleyes:
MSX!...
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Speaking about SmartFoxServer, it simply requires a Java Runtime installed, which is free -> www.java.com
Internally SFS allows you to develop server side code in Actionscript, Java and Python.
...
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No, you shouldn't be a server expert. These dedicated/semi-dedicated servers should come with SmartFoxServer already installed and ready to be used.
The only thing you need is to modify the SFS...
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As regards SmartFoxServer you can find dedicated and semi-dedicated hosting at this website -> http://www.shockwaveserver.com/
hope it helps
Lapo
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