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Type: Posts; User: motiv
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you could pull it from a database as mentioned above... or you could just store it in a text file and pull that. Just change the link and upload the txt file again.
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Is it an input text box? Dynamic? I dunno... maybe play with that.
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I had the same problem about 3 months ago.... I don't think flash works with Suitcase (at least mine doesn't). I had the same problem with Flash 4 and 5. The only way I could rectify the problem...
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I should probably clarify:
loadMovieNum ("movie1", 1);
"movie1" is the name of your movie (ex. portfolio.swf)
1 is the level number this could be replaced with an instance name if you're...
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Make sure you're loading them all into different levels/targets:
loadMovieNum ("movie1", 1);
loadMovieNum ("movie2", 2);
loadMovieNum ("movie3", 3);
The above script in one frame should do...
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Hmmm...
I'm pretty busy, but I've worked on about 8 different identity packages, and I've been freelancing for around a year... if you want to email me, feel free, I can get you an estimate and...
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Usually if you want a site critiqued you should post in the 'site check' forum...
other than that I took a look,
I don't know if you have all your examples of illustration/design etc... on the...
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If you find out any more information post it if you could... that would be swell.
Cheers,
motiv
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You can save your main movie as a regular swf file.
The actions you would attach to a button (let say 'aboutus') would be
on (release) {
loadMovie ("movie.swf", "container");
}
This...
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are you going to a frame number or frame label?
you'd have to change it...
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on (release) {
with (_root) {
gotoAndPlay (1);
}
}
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The only thing I've ever seen is to add layer comments (saying what's happening at different keyframes) and to add comments in the actionscript (ie. 'this function does this', 'adjust this value and...
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Hmmmm... don't know much 'bout yer swf... but big tween and alpha fades usually kill a swf pretty quick.
Also if you have any images that haven't been optimized.
Cheers,
motiv
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The reason for this is that when you're loading the movie it's loading into a level (which can't be layered underneath anything on the main timeline)
Probably the best work-around is to load the...
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with (_root) {
gotoAndPlay ("framelabelhere");
}
this should work... by specifying '_root' your putting yourself on the main timeline... then just use a goto funtion to get to where you...
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As long as your buttons don't change their target locations you could create your other page as swf's and using the loadMovieNum command, you could load them into levels...
levels are very similar...
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If you're in any of the forums if you look at the top right of the window (under Profile|Register|FAQ etc...) you'll see 'Adding Flash Footers' etc...
Hope this helps
cheers,
motiv
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First off,
1 - Egomedia starts off with an html page with a flash detection movie -- you can create the same thing using a movie with three frames (and putting it in an html page)...
-On the...
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If your loadmovies are replacing the movie that is currently running the white 'blip' are just the fractions of a second that it takes to load that swf (that why it only happens on the larger swfs......
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Hmmm... the scoller should work cross-platform, unless you're sporting different versions of Flash.
However I have had some real problems using the 'drag' function for some applications on the...
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If you're one of those people that has tons of cash you could pick up a pantone to process color guide...
If not, all I do is select that color in photoshop (pantone 281) the using the eyedropper,...
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dynamico,
Do you have a stop action on the frame that contains the 'dummy' mc?
If not the main timeline may be running and stop the movie when it leave that frame.
If you like you can send...
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Similar to what frazeart said...
The way I construt my complex buttons is to create a movie clip with 3-4 frames, each frame being a different state of the button. Then I place my image/movieclip...
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The only problem is the "hit" state is an invisible state, all it does it specify the active mouse area...
If you were to place your animation in the 'down' state the user would be able to see...
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I'm not sure if this is the most effective method around, but rather than simply using buttons I use three frame movie clips with an invisible button with different actions each time... then when the...
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