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Type: Posts; User: glenthepianoman

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  1. Replies
    4
    Views
    920

    Hey everyone, I've developed a 3D action /...

    Hey everyone,

    I've developed a 3D action / jumping game, sort of like Super mario or the likes, in 3D.

    Move left and right with the left/right arrow keys, and forward and backward with tue...
  2. Replies
    6
    Views
    850

    Hey everyone, I've developed a 3D action /...

    Hey everyone,

    I've developed a 3D action / jumping game, sort of like Super mario or the likes, in 3D.

    Move left and right with the left/right arrow keys, and forward and backward with tue...
  3. Replies
    1
    Views
    593

    Hey everyone, I've developed a 3D action /...

    Hey everyone,

    I've developed a 3D action / jumping game, sort of like Super mario or the likes, in 3D.

    Move left and right with the left/right arrow keys, and forward and backward with tue...
  4. Replies
    0
    Views
    575

    Hey everyone, take a look at my work-in-progress...

    Hey everyone, take a look at my work-in-progress game, which is a full side-scroller / platform game. I'm trying to find out how well it performs, as well if people have any comments at this point. ...
  5. Hey everyone, take a look at my work-in-progress...

    Hey everyone, take a look at my work-in-progress game, which is a full side-scroller / platform game. I'm trying to find out how well it performs, as well if people have any comments at this point....
  6. Replies
    6
    Views
    2,479

    Well, you could always create a list of boolean...

    Well, you could always create a list of boolean variables like

    key_left
    key_right
    key_space

    etc... and if the key is pressed, set the value to TRUE. Then, multiple keys can have the TRUE...
  7. Replies
    2
    Views
    2,169

    Hey, check out my concept game, with true 3D,...

    Hey, check out my concept game, with true 3D, shadows, reflections and collision detection.. simple with huge potential
    http://www.geocities.com/flasherman_1999
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