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Type: Posts; User: franclin
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Thank you bearded one. while I like your integer solution a lot, It doesn't work in AS2.
If I was writing in AS3 I would definitely use replace. But I'm not for this project so I have to use...
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I did a search on [type Function]. At first I thought this was telling me it was a function but now I realize the it is a "type" error. As in String or Number.
I started by tracing a variable: var...
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Thanks Samac but I don't see how your onRelease trigger a range of functions. If I read this correctly you do the same function on release for each button.
Each of my buttons does something...
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forgot to mention that I'm writing in AS2 mode.
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Good luck. Don't forget to mark this thread as answered. It may help others in the future.
see thread tools at top right of page. …that is if you think I have given you the answer you were...
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Using a for loop I want to click on my button and have a function run. Instead of writing onRelease for every button I want the to call functions from an Array. (some buttons perform the same action...
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ok, what you need is an Array and sendmail.
first the Array. An array is a like an empty notepad. (think grocery list) Each time you think of a grocery you need to buy you add it to the list.
...
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I need some clarification. do you want the following to happen:
If I have this right, her is a simple answer. Create an MC for each response.
//buttons are named button0, button1, button2,...
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are you in As2? Is the difference consistent?
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A case statement checks to see if your statement is true and then stops checking e.g.
var whatsYourName:String=Freddie;
switch (whatsYourName) {
case "Freddie" :
trace("correct,...
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I had exactly the same problem. I had read the following tutorial http://www.kirupa.com/developer/actionscript/xmldataflash4.htm which says
"In Flash MX 2004 and possibly MX, you do not need...
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yes, Brilliant.
Once again - Thank you.
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<thump><thump><thump>
That is the sound of me hitting my head on the desk for being such an IDIOT.
Thanks man!
Ps I just noticed that the thumbs are loading in order but then the Init reverses...
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I've managed to load 8 jpgs onto the stage in two rows. They align properly and function on rollOver ect.
I know It's simple but I can't figure it out. How do I load them as a group into an...
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here is a working example of a script I have built. It loads 8 jpg's onto the root. 4 on a top row and 4 on a bottom row. The trick is waiting until the JPG's first frame is initialized. Otherwise...
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I don't use time line Tweening so I'm not sure why your MC stops sliding back and forth once the jpg has loaded but it might have something to do with the clip initializing.
see:...
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THANK YOU! THANK YOU!
It works.
Thank you.
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I think I ma be onto it with
onLoadListener
var loadListener:Object = new Object();
loadListener.onLoadComplete = function(target_mc:MovieClip, httpStatus:Number):Void {
trace(">>...
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I'm using attachMovie to load a flash paper on my stage. I am then setting it's dimensions. If the flashPaper has not fully loaded then the width and height command are missed. How do I detect that...
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Thanks, I did not know you could disable a button like that! It helps with another navigation I've been working on.
While disabling the button does eliminate the problem it's not exactly how I had...
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I have built a masked tab that reveals itself on rollover. click the close button and it slides away again. I am using a tween class and it work perfectly, UNLESS I use a different durations for the...
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I want to avoid using an if statement for a button that does two different functions (a toggle button). If the window is open and you click this button — close it. Else if the window is closed and...
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That definitely works but I was trying to be more elegant. In other words I can't be arsed to write line after line of the same dang tween. Instead I want something slimmer.
ie:*note I'm...
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Here is a little sample I have been playing with to try to solve a bigger problem. On the stage are two MC's with the name img1 and img2. Both Mc's tween across the stage. When finished I want one to...
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