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Type: Posts; User: Xentor
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Sorry for the delay... Quick week in Alaska to visit my girlfriend... Don't ask...
Anyway, version 0.2.2 is online... The local network search is working and tested somewhat, but I'm sure there'll...
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Yeah, well I was gone for a year or so, and I still ended up coming back :)
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Ok, almost ready for the next version... I got a network search working (Works with a UDP broadcast), and I set it up to assign a username...
New commands:
SWF_NAME - Provide the name of the...
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Ok, I've got a network search working... Basically, once the game is loaded, you select the Find option from the network menu, and it pops up a list of computers on the local network who are running...
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Well, the remoteip and localip are both available...
Don't forget, you can send just about anything over the network, so as soon as the computers connect, you could have both movies send "NAME...
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All of the API documentation is on the website... Shows ya what commands are available...
And once the two computers connect, it's a peer-to-peer connection, so it really doesn't make a difference...
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Well, first of all, the chat example I wrote was done before the localip variable was made available, and in that movie, the XSFN movie clip isn't created until frame 3... The localip variable is set...
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Finally, someone found a bug...Looks like I missed an error trap... Easy fix... Before, the program depended on just disabling the menu options that wouldn't work, but I forgot that the flash movie...
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Ok... Put that code in frame 1...
In frame 2, put this code:
_y = _y + rainSpeed;
if ( _y > GROUND_Y ) {
reset();
}
Kinda obvious what "GROUND_Y" is, right?
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Simply put, a fast framerate (at least 25-30fps), with the graphic shown every other frame, or two out of three frames.
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Ok, since no one seems to have any problems with it (Or care about it), I've put out the first full release, still BETA until I figure out if there are any major bugs...
You can get it at:...
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I'm not too familiar with the XML stuff (Never got around to trying it out)...
Right now, since I can't call methods from outside the movie, it notifies the movie of incoming data by calling a...
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So, anyone else have any suggestions? I put out these pre-releases to see what kind of features people want... Any extra variables needed, any extra commands, anything else the flash movie should be...
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Possible, but I think what's wanted is a projector-type thing, where the movie can be made into an executable... I'm trying to figure out a good way to do it...
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Hey Mad, long time no talk man...
jeroen - Well, the idea was to have one file that the user could just double-click on to play... Or maybe just click a link and play it right from a web page...
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Simple... In the code for frame 1, put a stop() action.
As for the "Hit" frame, that basically tells flash what part of the button the user can click on...
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Yeah, I've been brainstorming that, but I'm not sure if it'll be possible... See, my program works by embedding the flash player ActiveX control (The same one IE uses) inside itself...
XSFN loads...
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Version 0.1.1 BETA released (Still a developer release)
Added features:
- Drag & Drop functionality (Drag SWFs from windows explorer)
- Restricted characters changed, so you can send carriage...
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Eventually I'll make it for more than 2 players... But I follow the tried-and-true method of "First we make it work, then we make it pretty"...
Oh, and thanks Ed... Wanted to start a thread, but...
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The actionscript doesn't go INSIDE the button... Go to the main timeline, right-click on the button, and pick Actions...
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Either pick the command to add from the list on the left, or switch to advanced mode (Button on the top-right) and paste that code in.
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I don't think you can change the visibility of a LAYER through code, only the objects on that layer... If they're symbols, you can individually tell each of them whether to be visible.
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Well, first of all, you need a button to catch the mouse click... So draw your button and hit F8 (Or Insert > Convert to Symbol), and pick Button from the choices there.
Then, in the code for the...
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Frame 1:
if (wall.hitTest(man)) {
gotoAndStop(3);
}
Frame 2:
gotoAndPlay(1);
Frame 3:
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Yep... In flash, rotated 0 degrees = vertical... With the basic math functions (Remember highschool trig?), the zero-angle is to the right...
Trust me, I coded and tested that before I posted it...
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