Search:
Type: Posts; User: Pattt
Search:
Search took 0.03 seconds.
-
Hi guys, just want to share my new game :)
http://www.kongregate.com/games/veclock/vectorb
Please tell me what you think! Bugs? Is any part too hard/too easy?
Hope you like it!
-
Well that's basically what I'm asking about, since it doesn't indicate on either FlashDevelop or FlashBuilder. Perhaps it's made to fit both?
Oh forgot to mention, I did include Away3D manually...
-
Hi, I downloaded these examples:
https://github.com/away3d/away3d-examples-fp11
What's the simplest way of viewing these examples?
I managed to view some of them by
- creating a new...
-
Hi, I've made a color picker which looks like this:
http://www.webresourcesdepot.com/wp-content/uploads/image/javascript-color-picker.jpg
I can choose any color I want and it works great. But if...
-
This is how I solved it:
stage.addEventListener(MouseEvent.MOUSE_UP, release);
function release(e:MouseEvent):void {
stage.focus = null;
}
-
Ok, thanks, I'll try! :)
Is there any other way, like make it impossible to set focus on the numeric stepper?
-
Hi, I have a keyboardEvent which listens for pressed keys.
I also have a NumericStepper. If I change the value in the NumericStepper,
the keyboardEvent stops working (I think the reason is that the...
-
Yes, it was acually a very good method. :) My AI is not that deep though...
-
A method similar to that. The AI tries every move it can do, and gets positive and negative points for each test, then it chooses the tile that got the most points. :>
-
Thanks! :) Yes, it's quite easy to beat, but when I let beginners try it, it acctually wins some times.
It was quite hard to make it, the hardest part was to design the AI
-
Hi, just wanted to show my flash chess game, where you play against the computer!
http://veclock.deviantart.com/art/Chess-AI-Game-119834433
Hope you like it! :)
-
I posted this on Kirupa also, and someone pointed out that if you say "var a:Number", the difference will disappear.
-
I made a performace test recently...
var a = 100;
for (var i:int=0;i<10000000;i++){
a+=1
}
trace(getTimer());
//traces 410
-
http://veclock.deviantart.com/art/Water-Ragdoll-2-106966230
In this version, the ragdoll is kinda alive. :) Play around!
-
Yeah, that would be better...
Mod, move to games?
-
-
Then some mod can move it.
But it's my work if I forgot to say that. :)
-
Didn't know if this was the right forum part, but move the thread if it is.
Anyways;
http://veclock.deviantart.com/art/Water-Ragdoll-82128078
You got the instructions in the comment! So just...
-
Okey, maybe updateAfterEvent isn't going to help me then.
Alright, let's look at the part where the movieclips are removed:
removeEventListener(Event.ENTER_FRAME, run);...
-
There isn't anything wrong with the code really.
The only thing is that the swf keeps being slow even after the movieclips (that made the swf slow) is gone.
In AS2, that could be fixed with...
-
My swf starts with 100 movieclips, and that makes it really laggy. After a while in the swf, those movieclips are being removed through AS3. And after they are removed, the swf is still that laggy!...
-
I need to import a .dae or .ase to Papervision (version 1.5, AS3) with working textures. I can't make the texture work with ase and ascollada doesn't work at all.
DAE.as line 239:
1067: Implicit...
-
I don't know if there is. Would Away3D solve it?
I really need help with this!
-
Check out this swf. You see the stone poles? Drive towards them and watch what happens. The depths should always be over the ground, but the are not.
Please help!
Download:...
-
Alright, thank you! :) Now it's fixed quite well.
Another problem though...
I have a giant plane, and a few object above it. (I'm going to make a racing game). The objects far away from the...
|
Click Here to Expand Forum to Full Width
|