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Type: Posts; User: random101187
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yep, that will make sure that whatever your desired code is it only executes while the mouse is within the bounds of the stage. You'll probably want it to be in a function that handles an ENTER_FRAME...
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obviously my friend ... your researching abilities are pretty subpar
found this one first google search:
http://flashspeaksactionscript.com/create-a-mini-music-player-in-as3/
it doesn't have...
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what i would try is :
function jollyFindOutMoreFunction (e:MouseEvent):void {
var urlRequest:URLRequest = new...
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are you importing the Scroll class? I notice the Scroll class has no package name so I think that might be your problem ... if it's not imported then instantiating your "scroll" var will throw the...
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if(mouseX<stage.stageWidth && mouseX>0 && mouseY<stage.stageHeight && mouseY>0){
//execute desired code
}
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create a new rectangle (flash.geom.rect) and set it's height to 0, use it as the bounds for the startDrag() function. People will only be able to drag within the rectangle so with a height of 0 they...
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you asked what the code was to unload. I'm afraid I don't have time to go through your example, but the code I gave just unloads, I know it work cause that's all it does but it should be fairly...
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hey. you're right timeoutTimer.start(); will make it start again, on the line where you you have:
function reset(event:TimerEvent):void
{
gotoAndStop(1);
}
instead make it:
function...
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you can user a Timer. once you get to the page that you want to be redirected from after a certain amount of time set the Timer, add a TimerEvent.TIMER_COMPLETE event listener to it (and start the...
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i was having similar issues but cancerinform helped me get around it. if you're still having trouble check that thread out and see if it helps.
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that's pretty, I endorse that jasondefra's suggestion :D
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you're welcome. post here if you get stuck and I'll do my best to help you along.
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well what are you using to exit the frame? i'm assuming you have a stop() to stop it and mayble like a button or something that makes the swf play again in which case just add:
...
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thanks, I already tried to get around not being able to test like so
var myURL:String="assets/imageList.xml";
if (Capabilities.playerType != "External" && Capabilities.playerType !=...
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load your sound into a SoundChannel object.
soundChannel.stop();
it's also just generally a better idea to play sounds through SoundChannel than just as Sounds I think ... or maybe just if you...
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how about a function that:
listens for when any image is moused over, shrinks all images by say 25% and enlarges the image you're over by 50%? and then obviously a function that sets them all back...
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This is a fairly long solution but it's how I would've fixed this (so no gaurantees ;) )
Instead of having normal buttons with up and over states make them movie clips with the up and over states...
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thanks cancerinform, it works in IE now although Firefox is still being stubborn. I have another question now that I've narrowed down what's causing my images to display in the incorrect order.
...
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I worry that I'm going to start sounding like an evangelist since this is the second time today I make pretty much the same reccomendation but have a look at tweenlite. If you can use external...
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your demo files made me hungry ... I probably wouldn't use the external swf if it was my project but for the fade out you could use something like greensock's tweenlite to fade alpha to 0 and then...
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"2) Is there a *simple* reference/summary of what happened to my old AS2 commands somewhere."
http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/
i'm pretty sure that's what you're...
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Hi
I've been working on a site that lets a user upload an image via php and then has the php save it's filepath on the server to an xml document which gets read by flash (which then loads the...
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