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Type: Posts; User: khonsu77
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game.clip.char.onRelease = function (){
game.clip.char.attachMovie("menu1", "menu1", 10)
}
the button in the "menu1" clip does not work. The whole "game.clip.char" acts like a button. If I...
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I would like to why a button is still clickable even if it is under a movieclip. How can this be prevented?
Thank you for your help!
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I would like to make a function where object are moved from one point to another. I have the start and end tile(isometric) of eache object and have a function move(llll) which is caled like so:
...
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I would like to make a function where object are moved from one point to another. I have the start and end tile(isometric) of eache object and have a function move(llll) which is caled like so:
...
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I have an array of objects whic have start and end positions defined like this.
for(var i=0; i<arrusr.length; i++){
_root["cccc" + arrusr[i]] = game.clip["char" + arrusr[i]]...
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How do I know when al the users have recived the information from the shared object when it is changed?
Thank you!
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I want to swap depths with buttons and am using:
Button.prototype.swapDepths = MovieClip.prototype.swapDepths;
but it doesnt seem to work on button1.swapDepth(2000).
What am I doing wrong?...
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prblem with variable (mx 2004)
If I trace my variable in the maner --> trace(cccc2.xtile) it works.
But if i trace it --> trace(["cccc"+2].xtile) i get undefined.
trace(this["cccc"+2].xtile) also...
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does not seem to work. Any more toughts?
Thank you!
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If I trace my variable in the maner --> trace(cccc2.xtile) it works.
But if i trace it --> trace(["cccc"+2].xtile) i get undefined.
trace(this["cccc"+2].xtile) also undefined
for(var i=0;...
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for(var i=0; i<arrusr.length; i++){
this["cccc" + arrusr[i]] = game.clip["char" + arrusr[i]]
trace(this["cccc" + arrusr[i]])
this["cccc" + arrusr[i]].xtile = p.data["x"+arrusr[i]]...
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If I trace my variable in the maner --> trace(cccc2.xtile) it works.
But if i trace it --> trace(["cccc"+2].xtile) i get undefined.
trace(this["cccc"+2].xtile) also undefined
What am I doing...
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Here is the problem
My function:
addchar = function(t){
game.clip.attachMovie("char", "char" + t, 1000000);
this["cccc" + t] = game.clip["char" + t]
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thanks
like your signature :)
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I tried something like that but it ony works with the first item a1 = 1. If a1 = 2, a2 traces 1,2,3,4. What could be wrong?
a1= [1];
a2= [1,2,3,4];
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what if I dont know exact index when my array is created dynamicaly and is changing?
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I would like to remove item "2" from array[2,4,5]
how can i do that?
Thank you for your help!
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figured it out
userarray=[11,22,33,44]
for(var i:Number=0; i<userarray.length; i++){
trace( userarray[i] );
}
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I have an array1 [11,21,31,41]
when i call
for (var i in array) {
trace ( i )
}
i get
3
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Is it possible to subtract array1 [1, 2, 3] from array2[1,2,3,4,5,6] and get array3[4,5,6]
Thanks for the help!
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Can you please tel me how to call a variable for example xx1?
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p.onSync = function(list) {
xx1 = p.data.x1
xx2 = p.data.x2
xx3 = p.data.x3
xx4 = p.data.x4
yy1 = p.data.y1
yy2 = p.data.y2
yy3 = p.data.y3
yy4 = p.data.y4
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p.onSync = function(list) {
xx1 = p.data.x1
xx2 = p.data.x2
xx3 = p.data.x3
xx4 = p.data.x4
yy1 = p.data.y1
yy2 = p.data.y2
yy3 = p.data.y3
yy4 = p.data.y4
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I ma having problems with the scroll function in isometrica game where a character is controled by a mouse. I found some good examples on iso-scrolling using movement keys but i am having some...
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My problem is still the same. my tanks are yumping around if i make the X and Y commponent as shared object. If my tank stands still then there is no problem and the other tank, the one I do not...
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